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Type: Posts; User: barrensoul

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    Re: LeaveCriticalSection

    http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dllproc/base/entercriticalsection.asp

    MSDN is your freind ^_^ (sometimes :\)
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    Re: Anti-Keylogger program

    dosn't matter how much they compress it, yes it would use alota cpu cycles, but I'm not sure that 100k keypresses takes very long at all :) and the cpu cycles are not a worry some thing, if I set my...
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    Re: WndProc in wrapped class problem

    this one works.

    http://www.gamedev.net/reference/articles/article1810.asp
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    Re: Anti-Keylogger program

    well if one knows that there is a problem then one can fix it can't they? otherwise not klnowing about it means you can't fix it :)
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    Re: Anti-Keylogger program

    what?? I don't care how they do it, as long as they are using a resource I can detect the presence of one, thats all it's supposed to do, not detect "where" or "what" but just if ones there or not...
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    Re: Anti-Keylogger program

    that's pretty much a side effect of my program, the true purpose is to use those hordes of crap to fish out a mysteriously increasing resource ussage which would symbolize a keylogger :)
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    Re: Anti-Keylogger program

    this is true, how ever it will overlfow the hardware controller ;) and if you can't find a hardware keylogger on your comp I'd have to peg you as retarted, unless it's integrated INTO the keyboard...
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    Re: Anti-Keylogger program

    May be a bit over head but it's the only method that can, IMHO, catch any kind of keylogger no matter how they capture keys :)

    thanks for the link, and what does the nts stuff in your sig mean?
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    Anti-Keylogger program

    I was brainstorming a program which would assist in catching any kind of keylogger no matter what method they used, my idea was to just have a program emulate keypresses as fast as it can, my...
  10. hmmm it's in my game of life proggy (the asm prog...

    hmmm it's in my game of life proggy (the asm prog you helped me with), I've added some more speed optimizations to the program since you've seen it :) but nothing to change how direct draw...
  11. Re: Flickering even though using backbuffer(DirectDraw)

    lol your everwhere :) unless vsync is on by default, other wise it's not on.
  12. Flickering even though using backbuffer(DirectDraw)

    I have a program I made that uses DirectDraw, I've created a surface with a back buffer and I directly manipulate the back buffers memory, then use flip on the primary surface, even though I'm doing...
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    Re: Calculating memory address

    heh heh yeah I made a cardinal sin in DirX :) I realised that after a computer at school was experiencing the same glitch in the 32bit working version ;)
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    Re: Calculating memory address

    I will try pitch as soon as I get home, how ever it seems either you implimented my prog without the same rules or something went wrong because the straight line in your program should not exist,...
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    #include #include ...

    #include <windows.h>
    #include <ddraw.h>

    HINSTANCE ghinst = 0;
    HDC hdc;
    HWND mainwindow = 0;
    static DDSCAPS ddscaps;
    static LPDIRECTDRAW lpDD = 0;
    static LPDIRECTDRAWSURFACE lpDDSPrimary; ...
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    Re: Calculating memory address

    it is a pointer to the screen memory (void pointer), I'm well aware of pitch (surface.lPitch) how ever I have specified a 8 bit screen thus making the pitch 1, on the other prog I use the *4 in the...
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    Re: Calculating memory address

    hmm thanks that did help, I'm having another problem though, I have this asm code which for some reason does not work for writing 8bit video memory, instead the middle of my screen generates this...
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    Re: Color Detection Algorithm

    How does HSV work? I've never heard of it
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    Back buffer is not clearing it'self

    The following code dosn't seem to clear the back buffer, but I'm currently under the impression that in full screen exclusive mode it does this automatically:



    ZeroMemory( &DDSurfDesc, sizeof(...
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    Calculating memory address

    1: void __fastcall fastpixel(long* surface)
    2: {
    3: int iCount = 1152*864;
    4: __asm
    5: {
    6: // Assign pointers to register
    7: push edi;
    8: push ecx;
    9: push...
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    *edited read bottom note* for some reason this...

    *edited read bottom note*

    for some reason this program draws a white sqaure(which it's supposed to do) the looks to be about 50 pixels to the left and 50 pixels up.... also the very bottom of the...
  22. Re: button press recognized when window moved

    lol I've seen that style too! just the name was a bit missleading, I thought it made the button flash or something.... didn't read what the SDK docs said :)
  23. Re: button press recognized when window moved

    I'll try that once I get home thanks :)

    oh and I created a static window that fills the main window, and when this is done the program looks to see if the main window is brought ot the foreground...
  24. button press recognized when window moved

    when I click on the title bar and drage my window to a new location, once it left go of the mouse buton it thinks I've hit the sutek button:


    long FAR PASCAL WndProc (HWND myhwnd, UINT message,...
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    Re: Text wont wrap in static control

    lol I'm not using MFC or any class stuff :)

    Z = CreateWindow("STATIC","",SS_SIMPLE |SS_LEFT | WS_CHILD ,0,0,100,100, mainwindow,(HMENU)DisplayS, ghinst,0);

    on a black direct draw window :D ...
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