Type: Posts; User: Krunchyman
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July 13th, 2012, 06:34 PM
I don't need something that complicated at the moment although it will be useful in the future. What I want right now is for the computer to search for strings found within user inputted cin...
July 13th, 2012, 05:01 PM
Hello, I am writing an AI program similar to a chatterbot. I want it to be able to detect user inputted words. The user will input messages through 'cin' statements where they will then be...
Yes, but I don't want to have to specify integers such as conlist[con1] all the way through conlist. If I did it that way, I'd have to specify each individual integer as well as the rng.Next...
I updated the code but the variables are still not uniquely random. For example, the code output is this:
Press any key to start:
However, I want the letters to...
I keep getting this error message with my program and I don't know how to fix it. Basically, I want the program to generate a set of random numbers using the specified ranges. However, I want 23...
April 28th, 2012, 06:33 PM
April 28th, 2012, 06:02 PM
Thanks. Is there any way I can delay the call for a certain amount of milliseconds to get better randomness? The change would be unnecessary but I am curious to know how it could be done.
April 27th, 2012, 08:21 PM
I've been trying to write a C# program that generates random sentences. I've succeeded but I have one problem. For example, the random methods seem to only generate the same 1 random number even...
March 20th, 2012, 06:09 PM
I also do know a moderate amount of other programming languages such as Java and Basic as well as having a good understanding of programming concepts. Still, trying to absorb a lot of information...
March 19th, 2012, 09:02 PM
So, I want to learn a moderate amount of 3 programming languages, C, C++ and C#. I already know a moderate amount of C# but I also want to learn C and C++, as well as observe how all 3 languages...
February 15th, 2012, 06:31 PM
February 13th, 2012, 08:21 PM
I see the 4 read methods you speak of. I also am looking at the write methods (not cursor methods), would these be able to help me?
February 11th, 2012, 09:06 PM
I'm working on a Roguelike console app for C#. I have several key features working such as movement arithmetic but I am unable to coordinate things so my sprite moves around the screen properly.
February 11th, 2012, 08:20 PM
I added that to my code and it is working properly, thanks for your advice.
February 11th, 2012, 06:25 PM
So, I want to create a roguelike video game in C# for a console application. The game will use procedurally generated environments that features ASCII characters and weapons created with WriteAt()...
December 6th, 2011, 10:25 PM
Ok, so I finally got it to work, thanks to Jim's help. The code compiles without error and runs fine. Now, I just need to do some cleanup.
Here's the completed code. I added a statement where if...
December 1st, 2011, 09:46 PM
I know the goto label is bad. I'll remove it and add a subroutine but first I kind of want to work on the problem at hand before I do anything else.
The code I'm using now is exactly the...
November 30th, 2011, 06:26 PM
I entered in the TryParse statement and ran the program. Apparently, it didn't fix the problem. I got the same error. Here's the code.
November 30th, 2011, 01:49 PM
So, it should look like this?
November 30th, 2011, 08:46 AM
Since I'm still fairly new to C#, I decided to go back to the basics.
Here I have a fairly simple problem with a basic number game I'm programming in C#. Basically, the game will generate a random...
November 1st, 2011, 01:54 PM
That makes sense. I should do it in that manner because when I look at pre-written code, my own iteration of it is often almost the same.
October 26th, 2011, 12:45 PM
I believe I do. Thanks for your help.
October 23rd, 2011, 08:03 PM
Content generators in video games are getting more and more prominent and I want to make my own algorithmic content generator. I want it to procedurally generate a random environment that can be...
October 23rd, 2011, 07:51 PM
Content generators in video games are getting more and more prominent and I want to make my own. I want it to procedurally generate a random environment that can be continually explored.
October 23rd, 2011, 06:39 PM
I'm having some issues with arguments, particularly this class. For this class, I get 4 errors that tell me " RpgTutorial does not contain a constructor that takes 1 argument.
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