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Type: Posts; User: Joeman
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January 26th, 2012, 10:18 AM
this compiles
#include <utility>
#include <Windows.h>
int main()
{
RECT rc = {0};
std::pair <LONG,LONG> ControlSize;
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December 31st, 2011, 01:33 PM
You're welcome :).
Also my code made sure it didn't break the command:
EXENAME > echo.txt
To make sure your app doesn't break that command, you need to adapt IsAConsole at the least like:
...
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December 31st, 2011, 11:33 AM
This is what ~cConsoleInitializer did
~cConsoleInitializer()
{
if( File )
{
INPUT_RECORD InputRecord;
InputRecord.EventType = KEY_EVENT;
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December 30th, 2011, 03:28 AM
This seems like what you want:
#include <windows.h>
#include <iostream>
#include <cstdio>
bool IsAConsole( HANDLE Handle )
{
DWORD Mode;
return GetConsoleMode( Handle, &Mode ) != 0;...
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December 16th, 2011, 08:06 PM
To be more elaborate about trying &Class.myfunction from my previous post. The compiler will complain about trying to form a pointer by taking the address of a bound member function.
The correct...
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December 16th, 2011, 05:15 PM
Visual Studio 2010 c++ compiler:
Gcc 4.7.0:
This is incorrect since he only defined and declared a free standing function pointer, so you can assign any free standing function that...
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December 9th, 2011, 11:42 AM
I am confused about what you mean, but how about
class A{};
class B : public A{};
int main()
{
A* pA = new B;
B& pB1 = static_cast<B&>(*pA);
}
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December 4th, 2011, 08:28 AM
This is now possible with the new standard of c++ now called c++11 which was just finalized in August this year. c++11 is still being implemented in compilers. Gcc 4.7 and Clang 3.0 supports this...
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November 21st, 2011, 10:12 AM
#include <functional>
#include <algorithm>
#include <vector>
#include <string>
#include <locale>
#include <boost/algorithm/string/case_conv.hpp>
using namespace std;
using namespace...
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November 14th, 2011, 07:39 AM
I am sure you meant
template <class T>
Class1 < Class2 <T>>A problem that has now been fixed in the new c++11 standard. Any compiler that has been updated to conform will compile correctly.
You...
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November 8th, 2011, 02:57 AM
char n[29];Why not use std::string?
I think you quoted more than what you intended because you didn't fix the unsafe practice of calling delete by hand which can be fixed with raii design at the...
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November 8th, 2011, 02:34 AM
cout<<"Enter name :";
cin>>n;
cout<<"Enter shares :";
cin>>num;
cout<<"Enter share value :";
cin>>val;
s1[0].setName(n);
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November 7th, 2011, 11:17 PM
I want to point out the template way to determine the size which adds a little bit of safety as well.
template< typename TYPE, int Size >
size_t GetArrayLength( TYPE (&Array)[Size] )
{ ...
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November 7th, 2011, 05:37 AM
Why not learn from tutorials as well? Also read faqs. They can provide common pitfalls and how to avoid them. Googling your question first is even better if you can generalize it.
void...
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November 6th, 2011, 08:08 AM
Actually I was thinking of a user's point of view. I can see how you got confused, but as a programmer I haven't actually looked at windows 8 ... yet ...
So what if metro maybe the next big...
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November 2nd, 2011, 07:17 PM
class UtilWindow
{
public:
Reshape(int width, int height);
~Reshape();
private:
};You should look at some tutorials about classes and see how they declare a constructor and...
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October 31st, 2011, 05:30 PM
I wouldn't inherit a shared_ptr since the destructor isn't virtual. Also shared_ptr only destroys the object it contains only after all shared_ptrs destruct, so if a user clicks the exit button, you...
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October 31st, 2011, 11:16 AM
I disagree. It is to make things easier by mapping one set of contexts to another and not to make things harder in general. I am fine with simplifying tools to make them more flexible and less ridged...
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October 30th, 2011, 12:17 PM
Well I am glad you revised your words because I really didn't read it that way the first time :). I won't argue that they are more prone to write horrible code, but at least it won't blow up so...
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October 30th, 2011, 10:42 AM
I disagree. A high level language should make it easier to write code since it abstracts away hardware dependency which abstracts away concepts related to hardware. For example, who aligns machine...
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October 24th, 2011, 10:22 AM
I agree knowing how things work and why is important. That is why I like computers in the first place :) They are quite complicated.
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October 24th, 2011, 09:13 AM
This is because of the c++ standard. The only type of polymorphic behavior that goes by its direct effect is class polymorphismThat is because c++ doesn't have another terminology for class...
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September 27th, 2011, 07:41 AM
example...
class cMainWindow
{
cWindow Window;
cButton SaveButton;
cButton CloseButton;
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July 10th, 2011, 09:21 AM
You could try CreateMDIWindow and if it fails, call GetLastError() and look at the system error codes.
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Also don't forget to unregister your class since dlls do not unregister classes automatically.
Also are you sure there isn't a better way to pass HWND? Can you at least pass pointers?
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