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Type: Posts; User: Rajveer86

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  1. Re: Using Raw Input for joysticks, multiple axes, and deadzones

    Ok it seems to be the linkCollection variable belonging to the HIDP_VALUE_CAPS struct. The problem now is that during testing, only the XBox 360 controller conformed to separating it's axes into...
  2. Re: Using Raw Input for joysticks, multiple axes, and deadzones

    Sorry, wrong forum. Can a mod move this to "C++ and WinAPI" (I think that's the appropriate forum)?
  3. Using Raw Input for joysticks, multiple axes, and deadzones

    I'm currently using Raw Input to get joypad/stick information. At the beginning of my application I cache all of these devices, and the number of axes they each have (using HidP_GetValueCaps(),...
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    New to C++, simple window class

    I've done a few years of C and Obj-C, and am now moving over to C++. I'm creating a simple window class and converting some old C game code as a means to learn, and I've come up with the following...
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