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Type: Posts; User: mariano_donati
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February 11th, 2010, 05:51 PM
Hi,
I'm trying to develop my own 2d game engine. I'm using DirectDraw for it.
When I call an odd number of times the method Flip() it works as expected, but if I call the same method an even...
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February 6th, 2010, 08:14 PM
Thank you all for your replies. I changed the implementation so I won't require to do it, it was a poor design that has thrown me to the place I needed to do that.
I was sending serialized objects...
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February 5th, 2010, 07:23 PM
Hi,
I want to implement a function that take a given a string and return, if it exists, a data type so it can be used for casting later. Here's an example of what I'd like to accomplish:
...
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February 2nd, 2010, 02:12 PM
You're right, and that's why I change the design of it. I realized that I don't care the order in which each threads executes, but I do care the order in which the task completed callback associate...
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January 31st, 2010, 06:22 PM
What happens is that I'm implementing kind of Reliable Data Protocol, and I use asynchronous operations over the socket. When I receive some message I need to process it. Right there is where I block...
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January 31st, 2010, 01:00 PM
Hi,
I have a method that uses an AutoResetEvent to synchronize threads. I need to guarantee that the first thread acquiring the lock is the one that continues its execution at first after the...
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January 25th, 2010, 06:20 PM
Hi,
I need to implement reliable UDP sockets. I found a library for .Net (Lidgren.Network) but I want to make my own since I don't know whom has experienced with it and their results.
I read RDP...
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January 25th, 2010, 06:08 PM
Thanks for your reply. I think that'd be a valid solution.
Anyway, I'm thinking about sending UDP messages from player to observer. Since each image would have around 1 or 2 Kb I think is a good...
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January 25th, 2010, 12:19 AM
Hi to everyone,
I'm developing a multiplayer board-like game (kind of a card game). At every match being played, can exist many observers of it, so the players needs to send their events to the...
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August 2nd, 2009, 11:12 AM
What do you mean by list element? is that the whole stack?.
Thanks for reply.
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August 2nd, 2009, 02:54 AM
I'm just trying to understand how c++ works. I'm trying to implement a stack with linked lists.
Here's my code:
Stack.cpp
namespace DataStructures
{
template <class T>
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August 2nd, 2009, 02:38 AM
You're right about that. I was trying to implement a stack of int using a pointer to int, now I'm trying to figure out how to implement this with linked lists.
Regards.
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August 2nd, 2009, 01:07 AM
You're right, even that don't help. I supposed the wrong. I'm gonna take a look at that class.
Regards.
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August 2nd, 2009, 12:58 AM
Hi. Suppose I have this code:
int* values = new int;
values[23030200] = 2;
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August 1st, 2009, 10:46 PM
Thanks!. I don't know why in these tutorials is not mentioned pointers topic.
JVene: your idea is nice too.
Best regards!.
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August 1st, 2009, 05:16 PM
hi to everyone. I'm new to this forum. I download a couple of tutorials about learning c++ programming from the beginning. I develop with c# and java. I have a notion about c as well.
The thing is...
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