CodeGuru Home VC++ / MFC / C++ .NET / C# Visual Basic VB Forums Developer.com

Search:

Type: Posts; User: wall_fall_down

Search: Search took 0.02 seconds.

  1. Re: Several Questions about C# - Interested in Building Text Adventure Game

    When I said Visual Studio Languages, I meant those language environments included in my VS2008 package. Sorry for saying it wrong.

    I ran into the city (thirty seven miles one way) to pick out a...
  2. Re: Several Questions about C# - Interested in Building Text Adventure Game

    I get what you're saying now, guys.

    I had begun to notice that these Visual Studio languages all seemed like different dialects of the same basic ideas.

    I'll make sure to search for a book on...
  3. Re: Several Questions about C# - Interested in Building Text Adventure Game

    I'm assuming "that" was meant as "what."

    And if it's a different focus than what I need, then why are you asking me to pursue it?
  4. Re: Several Questions about C# - Interested in Building Text Adventure Game

    I apparently forgot that I had specific questions. So now I'm going to ask them.

    You have already seen that I am using a method for each player statistic. Would it be more efficient to remove the...
  5. Re: Several Questions about C# - Interested in Building Text Adventure Game

    I obviously need a new book. The book I have is for the 2003 edition of VC#. For one, it explains what the different parts of the hello world program are, but for the next few chapters, it only...
  6. Re: Several Questions about C# - Interested in Building Text Adventure Game

    So I've been reading the MSDN stuff page after page and i still can't find my answers. So I'm going to ask some of the basic stuff.

    I've decided to code the console app first, but I really have no...
  7. Re: Several Questions about C# - Interested in Building Text Adventure Game

    Well, now I have all three of the express editions - Visual Basic 2008, Visual C# 2008, and Visual C++ 2008. At least my options are open.

    But none of them say .NET. They are presented as just...
  8. Re: Several Questions about C# - Interested in Building Text Adventure Game

    So I've just finished more than half of my statistics system in visual basic 6... Haha, can't seem to drop old habits.

    When I install C# Visual Studio, I'll prolly figure out how to translate the...
  9. Re: Several Questions about C# - Interested in Building Text Adventure Game

    I've decided that you're right - constructing it as a console and then overlaying an entire forms system with the proper displays would indeed be a better way to learn to handle C#.

    So I don't...
  10. Re: Several Questions about C# - Interested in Building Text Adventure Game

    You mention just using concole programming - I realize this would be a much easier route, and probably a better learning experience. I had considered doing it in console, but then I realized I could...
  11. Several Questions about C# - Interested in Building Text Adventure Game

    After toying with VB6, something many advised I avoid, I've decided to attempt to learn C#. However, when I ordered a beginner's guide (Microsoft Visual C# .NET Step By Step 2003) I was disappointed...
  12. Replies
    22
    Views
    7,373

    Re: Text-Based RPG: Survival

    Thanks everyone for having so much input... Rewriting the time systems now using the Enum and case instead... Makes it look much more tidy, doesn't it?

    You guys have given me a lot to look up, and...
  13. Replies
    22
    Views
    7,373

    Re: Text-Based RPG: Survival

    Thanks, that was in my book, I should have seen it.
  14. Replies
    22
    Views
    7,373

    Re: Text-Based RPG: Survival

    Guess this one comes down to making a trip to Barnes & Noble sometime soon. Or Half.com, who knows.

    dglienna - Was the C# book helpful as you learned? If so, what was it called? Did the book...
  15. Replies
    22
    Views
    7,373

    Re: Text-Based RPG: Survival

    The C# version is a total of 827MB, and just the .NET framework seems to be 57 MB. Doing about 2 KB per second on local dialup means it'd take nearly 8 hours just for the framework. The entire setup...
  16. Replies
    22
    Views
    7,373

    Re: Text-Based RPG: Survival

    Any of them? Or a specific one? I'm willing to try just about a nything, and I've been looking up some "cheater" applications' (text adventure builders') source codes to see how some of them handle...
  17. Replies
    22
    Views
    7,373

    Re: Text-Based RPG: Survival

    Also, I looked into MUDL and tried to find similar languages, but I'm coming up short. If anyone has any information pertaining to M$ languages that are used mainly for console gaming, feel free to...
  18. Replies
    22
    Views
    7,373

    Re: Text-Based RPG: Survival

    WoF -

    Thanks for the input. The only reason I didn't know if I could use VB is that, to a beginner, VB seems like a limited sort of language. Apparently your idea is that it is not, at least not...
  19. Replies
    22
    Views
    7,373

    Re: Text-Based RPG: Survival

    Sorry, fixed. What I'm really wanting to know is if I can simply continue my work with Visual Basic 6 and expect to accomplish something along the lines I drew out in the OP.

    Also, suggestions...
  20. Replies
    22
    Views
    7,373

    Text-Based RPG: Survival

    I am familiar with VB to the point that I have made many simple calculators and arrangers for personal amusement. However, I have yet to develop a complex or large-scale program, and I've been struck...
Results 1 to 20 of 20





Click Here to Expand Forum to Full Width

Featured