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Type: Posts; User: mad_ferret

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  1. Re: Refactoring poor Design: Strategy-Pattern?

    The reason we moved the computation from inside the system to outside of it is that we wanted to have a network interface to our systems and transmitting lightweight raw data was way simpler than...
  2. Refactoring poor Design: Strategy-Pattern?

    I'm currently working with a system/data hierarchy designed as you can see below. Systems represent bare interfaces to some sort of hardware component which is able to deliver raw data to then be...
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