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Thread: creating a game -> loading/unloading objects to/from memory

  1. #1
    Join Date
    Mar 2004
    Posts
    235

    creating a game -> loading/unloading objects to/from memory

    What are some good way's to manage objects (memory effieciant) in programming a game?

    thanx in advance

  2. #2
    Join Date
    Jun 2004
    Posts
    17

    object database

    heres something that might help. free src code that maps C++ classes in memory to indexed block storage on disk. an 'almost relational' object databse, as the author puts it.


    C++ Database Development (2nd Ed) by Al Stevens

    http://www.accu.org/bookreviews/publ...p/cp000368.htm

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