I have done some work with it, and it does have some nice features. Alas, a language without a major support structure behind it is very unlikely to gain any mainstream acceptance.
At last count [about 3 years ago] I totaled at least 87 different languages (counting significantly different dialects) that I have had at least some direct experience with over the years. Fewer than 15 of them accounted for 95%++ of the programming have done in nearly 35 years.
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It is a programming language with a some nice features. However, like many other nice languages, not many people are using it. This is due to many factors like no strong marketing (unlike MS), companies have already heavily invested on tools and code written in earlier languages (e.g. C, it is still used in many embedded application), etc. In other words, these languages have not gain enough critical mass to start a programming language 'revolution'.
Anyway, it is always nice to look at these new languages so that we can pick up something useful and put that into our code.
quoted from C++ Coding Standards:
KISS (Keep It Simple Software):
Correct is better than fast. Simple is better than complex. Clear is better than cute. Safe is better than insecure.
Avoid magic number:
Programming isn't magic, so don't incant it.
I have a question: do you think D will overthrow C++, or will C++ ever be overthrown and if so which language would replace it? Or will C++ be used for a long time to come even if it hypothetically would be replaced in the future?
Still, it looks like D is a better C/C++ (I am excluding C#, Java, etc.). What if D got into the gaming industry? Isn't it a worthy competitor to C++ in that regard? Also a good choice regarding system programming? From what I see it looks like D spans the whole area from low to high, more than C++ it seems. It also looks like migration from C/C++ to D would be no problem for all those guru programmers out there. I bet even beginning programmers would have an easier time learning D than C++.
I'm just so interested in it, heh heh All the evolutions and such of languages...
I've been looking at this D for a while now, and the more I read about it the more I like it. In my learning and practice code I've even been using D instead of C++ and it just feels right and it's almost the same anyway.
One little thing I like is the dynamic character array and the absence of #including 'string' or any "string" type
From what I've read there are already people busy using D. There's even a game being written using D as the base language and seems like a very good project.
Way I see it everything evolves. Even a standard mainstream low-level systems and high-level programming language like C++ could be made better, and D is where it's at. It'll just take some time before it becomes popular and better supported.
Just imagine D and a good scripting language: would make good stuff for games.
Language comparisons with feature comparison tables are utterly stupid, especially when they ignore the standard library and focus on the core language.
With these comparisons, python would be a very poor language, while Perl would be rich... Even for all the things where they perform identically!
Moreover, it's very biaised.
The choice of features is arbitrary.
It's easy to claim that language X is better than language Y by listing in the table only features that X has and that Y doesn't have, and ignoring features that both have, or features that Y has but not X.
Moreover, it's easy to list many minor or useless features which adds a lot of "features that X have but not Y", but which are irrevelant.
Language comparisons are usually not clever, but language comparisons through table of features are the most utterly stupid comparison possible.
A good language don't need a big core. It doesn't even need a big standard library. It needs to be able to do many things, in a convenient way. Either through core features, or through portable open source libraries, or through the capacity of directly interacting with the system API.
"inherit to be reused by code that uses the base class, not to reuse base class code", Sutter and Alexandrescu, C++ Coding Standards.
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Out of memory happens! Handle it properly!
Say no to g_new()!