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May 11th, 2006, 05:44 AM
#1
Microphone Sound Recording Using DirectX???
Hi all,
I want to record sound produced by microphone using Direct X
I have a dialog based application and want to listen playback sound of microphone .... sort of ECHO
Can anyone of you guide me how to do it in VC++ ???
Regards,
Sarah
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May 11th, 2006, 10:10 AM
#2
Re: Microphone Sound Recording Using DirectX???
Look at the CaptureSound and PlaySound examples in the Direct X SDK.
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May 18th, 2006, 01:16 AM
#3
Re: Microphone Sound Recording Using DirectX???
i have checked it but i want different Scenrio
I dont want to record the voice in a wave file and then play it through a button
i want an application that includes a button and as i click it, it directly captures the sound of microphone
Means as i utter the words i am able to hear them after some time delay ... means sort of echo , or as soon as i utter the words i hear them with no delay
Probably it may use SoundCard directly or Wave Api's
Can anyone help me how can i proceed?
Can anyone provide me a code snippet?
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May 18th, 2006, 04:23 AM
#4
Re: Microphone Sound Recording Using DirectX???
using waveIn* (such as waveInOpen) for capture voice from microphone
may be more complicated than using Dx,but it can run without Dx.
if you sure want to use that I can give you my sample.
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May 23rd, 2006, 05:49 AM
#5
Re: Microphone Sound Recording Using DirectX???
I have browsed many other related areas and now finally have decided to use Wave APIs
I shall be thankful if provide me code sample
Moreover one thing more
I want to play a wave file using Wave API how will i proceed??? how will i load the resource and then play it?
Regards,
Sarah
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