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  1. #1
    Join Date
    Feb 2013

    Direct2D auto-resizing bitmaps

    Apparently the default behavior with Direct2D when rendering is to scale everything I render based on the size of the render target/window. How can I prevent this? I want to decide for myself when to scale the image, regardless of the size of the window.

    Hope I am clear enough, and if you need code let me know.

  2. #2
    Join Date
    Feb 2013

    Re: Direct2D auto-resizing bitmaps

    Calling RenderTarget->Resize() is not preventing scaling as MSDN suggests.

    I think I posted this on the wrong board but I can't move or delete it...

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