I am actually working on a simulation to draw little cube.
I would like to fix the frame rate of the display.
I've got the idea of creating a timer which will call glswapbuffer every xx time but it seems not to work.
Here is the code :
Code:
#include "main.h"
//----------------------------------------------------------------------
// openWindow() - Open a window to render.
//----------------------------------------------------------------------
int openWindow(void)
{
int ok = 0;
ok = glfwOpenWindow(
640, 480, // Width and height of window
8, 8, 8, // Number of red, green, and blue bits for color buffer
8, // Number of bits for alpha buffer
24, // Number of bits for depth buffer (Z-buffer)
0, // Number of bits for stencil buffer
GLFW_WINDOW // We want a desktop window (could be GLFW_FULLSCREEN)
);
return ok;
}
//----------------------------------------------------------------------
// initCamera() - Initialisation of view and camera system.
//----------------------------------------------------------------------
void initCamera(void)
{
int width, height; // Window dimensions
// Get window size
glfwGetWindowSize( &width, &height );
// Make sure that height is non-zero to avoid division by zero
height = height < 1 ? 1 : height;
// Set viewport
glViewport( 0, 0, width, height );
// Clear color and depht buffers
glClearColor( 0.0f, 0.0f, 0.0f, 0.0f );
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
// Set up projection matrix
glMatrixMode( GL_PROJECTION ); // Select projection matrix
glLoadIdentity(); // Start with an identity matrix
gluPerspective( // Set perspective view
85.0, // Field of view = 65 degrees
(double)width/(double)height, // Window aspect (assumes square pixels)
1.0, // Near Z clipping plane
100.0 // Far Z clippling plane
);
// Set up modelview matrix
glMatrixMode( GL_MODELVIEW ); // Select modelview matrix
glLoadIdentity(); // Start with an identity matrix
gluLookAt( // Set camera position and orientation
0.0, 0.0, 20.0, // Camera position (x,y,z)
0.0, 0.0, 0.0, // View point (x,y,z)
0.0, 1.0, 0.0 // Up-vector (x,y,z)
);
}
//----------------------------------------------------------------------
// draw() - Main OpenGL drawing function that is called each frame
//----------------------------------------------------------------------
void drawSim( void )
{
// ****Draw a Grille which is fading***
// Now draw the quad
if(colorR>=1.00)
{
down = 1;
up = 0 ;
}
else if (colorR <= 0)
{
down = 0;
up = 1 ;
}
if(up == 1)
colorR += 0.001;
else if (down == 1)
colorR -= 0.001;
Burn.setGlobalLightness(colorR);
Burn.draw();
}
//----------------------------------------------------------------------
// main() - Program entry point
//----------------------------------------------------------------------
int main( int argc, char **argv )
{
int ok; // Flag telling if the window was opened
int running; // Flag telling if the program is running
int frames;
double fps, time, t0;
char title[150];
frames = 0;
t0 = glfwGetTime();
// Initialize GLFW
glfwInit();
// Open window
ok = openWindow();
// If we could not open a window, exit now
if( !ok )
{
glfwTerminate();
return 0;
}
// Set window title
glfwSetWindowTitle( "cube 1.0" );
// Enable sticky keys
glfwEnable( GLFW_STICKY_KEYS );
//Initialize camera
initCamera();
// Main rendering loop
do
{
//get the current time
time = glfwGetTime();
// Calcul and display the FPS
if((time-t0) > 1.0 || frames == 0)
{
fps = (double)frames / (time-t0);
sprintf(title, "cube 1.0 (%.1f FPS)", fps);
glfwSetWindowTitle(title);
t0 = time;
frames = 0;
}
frames ++;
// Call our rendering function
drawSim();
//Limit the frameRate to 60fps.
glfwSwapInterval(1);
// Swap front and back buffers (we use a double buffered display)
glfwSwapBuffers();
// Check if the escape key was pressed, or if the window was closed
running = !glfwGetKey( GLFW_KEY_ESC ) &&
glfwGetWindowParam( GLFW_OPENED );
}
while( running );
// Terminate GLFW
glfwTerminate();
// Exit program
return 0;
}
I actually use glfwSwapInterval(1); so that it allows to get a fixed frame rate about 60fps. But i can not manage to do something else. Oh by the way, I would like to fixe the frame rate and in the same time do not stop the programm because I need to do other stuff before drawing my cube.
Thank you all !
I hope you will help
(sorry for the bad english)
Last edited by bigadel; February 6th, 2009 at 09:29 AM.
Bookmarks