OOP with GUI
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Thread: OOP with GUI

  1. #1
    Join Date
    Feb 2009
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    OOP with GUI

    How do I organize a program with at least a GUI, an AI, and a driver file? I need to design a checkers program. I really just need to know how to organize it so its OOP(meaning what extends what, and how do I pass the updated board if the human player clicks it to the AI, and whatnot)

    Thanks!

  2. #2
    Join Date
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    Re: OOP with GUI

    This question is too vague to be answered.

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  3. #3
    dlorde is offline Elite Member Power Poster
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    Re: OOP with GUI

    You might try searching for the MVC (Model, View, Controller) pattern. The View would be the GUI itself, the model would be the data concerning the board grid and piece values and positions, and the controller would co-ordinate activities, getting moves from player or AI, applying them to the model, and optionally refreshing the view from the model (this could be automatic if the view is listening to or observing changes in the model).

    There can be MVC patterns at various levels, from application level down to individual GUI components - for example, Swing uses MVC for GUI components.

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  4. #4
    Join Date
    Feb 2009
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    Re: OOP with GUI

    MVC answered my question. Thanks much. Thank you MOD-in-training ajbharani, but your 'assistance' was not required.

  5. #5
    Join Date
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    Re: OOP with GUI

    Though ajbharani has a valid point: the more specific the question, the greater the chances of getting a specific and helpful answer. YMMV.

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