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February 13th, 2009, 01:56 PM
#1
Creating New Objects! (but not what you may think)
Okay, I don't mean creating objects like "int a = 1;" kinda thing. Here's what I'm curious about:
What code or process could I use to make it possible to create/name objects? For example:
cout << "Input your character's name: ";
cin >> name;
*new object which is named by the cin* = string 'name'
OR even going as far as creating classes, to allow player.strength, player.rage, you know, for easy organization.
I could use this in the simplest explanation possible, but if you know where I can just look at a site for good help, that'd be equally good.
Thanks everyone!
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