-
April 28th, 2009, 02:55 AM
#1
Simple question about normalising...
Hey,
When you normalise a 3d vertex/vector you make sure it is within the range of 0-1 (or -1)...
Is this basically to turn it from a position in 3d space to a direction? im trying to understand alot more about 3d maths and things, its easy enough to copy code and vaugley understand what its doing and why its doing it... but i wanted to try to make sure my understanding was correct...
Posting Permissions
- You may not post new threads
- You may not post replies
- You may not post attachments
- You may not edit your posts
-
Forum Rules
|
Click Here to Expand Forum to Full Width
|