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July 17th, 2009, 01:13 PM
#1
Fixed* For any one learning about arrays and maps
Fixed*
ive been working on this since my last post but i added a monster('=') to it so far
monster('=') moves and takes off hp when you go 1 space in any vertical or horisontal from it.
also added score for how steps you take before you losse
Code:
// made by marcus wiseman
#include <iostream>
#include <windows.h>
#include <conio.h>
using namespace std;
// y x
char Map[10][20] = { "###################",
"#@ #",
"# = = #",
"# #",
"# = #",
"# #",
"# = = #",
"# #",
"###################" };
int move;
int PlayerX;
int PlayerY;
int MonsterX;
int MonsterY;
int HP = 100;
int SCORE = 0;
int main()
{
int exit = 0;
while (exit == 0)
{
system("cls");
for (int i = 0; i < 10; i++)
{
cout << Map[i] << endl;
}
cout << "HP = " << HP << endl;
cout << "Score = " << SCORE << endl;
cout << "Press Q to quit" << endl;
cout << "A,S,D,W To Move Around" << endl;
if (HP <= 0)
{
system("cls");
cout << " You Have Died " << endl;
Sleep(3000);
cout << "Press Any Key To Restart" << endl;
system("pause > nul");
HP = 100;
SCORE = 0;
main();
}
char key = getch();
for (int y = 0; y < 10; y++)
{
for (int x = 0; x < 20; x++)
{
switch(Map[y][x])
{
case '@':
{
if (key == 'a')
{
int x2 = (x - 1);
switch(Map[y][x2])
{
case ' ':
{
Map[y][x] = ' ';
x -= 1;
SCORE++;
Map[y][x2] = '@';
}break;
case '#':
{
}break;
}
}
if (key == 'd')
{
int x2 = (x + 1);
switch(Map[y][x2])
{
case ' ':
{
Map[y][x] = ' ';
x += 1;
SCORE++;
Map[y][x2] = '@';
}break;
case '#':
{
}break;
}
}
if (key == 's')
{
int y2 = (y + 1);
switch(Map[y2][x])
{
case ' ':
{
Map[y][x] = ' ';
y += 1;
SCORE++;
Map[y2][x] = '@';
}break;
case '#':
{
}break;
}
}
if (key == 'w')
{
int y2 = (y - 1);
switch(Map[y2][x])
{
case ' ':
{
Map[y][x] = ' ';
y -= 1;
SCORE++;
Map[y2][x] = '@';
}break;
case '#':
{
}break;
}
}
if (key == 'q')
{
exit = 1;
}
PlayerX = x;
PlayerY = y;
}break;
case '=':
{
move = rand()%4 + 1;
if (move == 1)
{
int x2 = (x - 1);
switch(Map[y][x2])
{
case ' ':
{
Map[y][x] = ' ';
x -= 1;
Map[y][x2] = '=';
}break;
case '#':
{
}break;
}
}
if (move == 2)
{
int x2 = (x + 1);
switch(Map[y][x2])
{
case ' ':
{
Map[y][x] = ' ';
x += 1;
Map[y][x2] = '=';
}break;
case '#':
{
}break;
}
}
if (move == 3)
{
int y2 = (y - 1);
switch(Map[y2][x])
{
case ' ':
{
Map[y][x] = ' ';
y -= 1;
Map[y2][x] = '=';
}break;
case '#':
{
}break;
}
}
if (move == 4)
{
int y2 = (y + 1);
switch(Map[y2][x])
{
case ' ':
{
Map[y][x] = ' ';
y += 1;
Map[y2][x] = '=';
}break;
case '#':
{
}break;
}
}
MonsterX = x;
MonsterY = y;
if (PlayerX == (x - 1))
{
if (PlayerY == y)
{
HP -= 10;
}
}
if (PlayerX == (x + 1))
{
if (PlayerY == y)
{
HP -= 10;
}
}
if (PlayerY == (y - 1))
{
if (PlayerX == x)
{
HP -= 10;
}
}
if (PlayerY == (y + 1))
{
if (PlayerX == x)
{
HP -= 10;
}
}
}break;
}
}
}
}
return 0;
}
Last edited by madmarky; July 17th, 2009 at 05:26 PM.
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