
September 2nd, 2009, 09:32 AM
#1
c++ precision question
Hello everyone,
I have a question about doing arithmetic with C++. Say I have something like:
(71/10)  7.0 and it gives me something like: 0.0999999. How can I get it to give me 0.1.
Cheers,
xarg

September 2nd, 2009, 09:52 AM
#2
Re: c++ precision question
Originally Posted by xargon
Hello everyone,
I have a question about doing arithmetic with C++. Say I have something like:
(71/10)  7.0 and it gives me something like: 0.0999999. How can I get it to give me 0.1.
You have to explain more. What do you mean by "give me 0.1"? Do you just want to output 0.1? Or to use 0.1 in further calculations?
If you're trying to use 0.1 in further calculations, using regular C++ floating point types such as float and double will not work reliably in terms of exact calculations. Either use normalized integers and do calculations, or get a fixed point math library.
Regards,
Paul McKenzie

September 2nd, 2009, 09:59 AM
#3
Re: c++ precision question
You can't with the built in floating point types
Numbers that are a fixed number of places in decimal may be an infinite number in binary, and that's what the computer is working with at the lowest level.
In your case, 0.1 is not representable as a finite length floating point binary number.
"It doesn't matter how beautiful your theory is, it doesn't matter how smart you are. If it doesn't agree with experiment, it's wrong."
Richard P. Feynman

September 2nd, 2009, 01:36 PM
#4
Re: c++ precision question
Well here is an article on CG with the information you are looking for:
http://www.codeguru.com/cpp/cpp/algo...cle.php/c12097
As JohnWessex mentioned it is a fixed point library.
ahoodin
To keep the plot moving, that's why.

September 2nd, 2009, 01:44 PM
#5
Re: c++ precision question
You need to run your code on a PPC or a SPARC Processor, they have much higher floating point accuracy. Intel is notoriously poor when it comes to that, or else use OpenCL and use the graphic card's floating point calculator. None of them will give you perfect results every time, but they're better.
Something I noticed, you do know that 71/10 will give you 7 right? That's an integer division.

September 2nd, 2009, 01:46 PM
#6
Re: c++ precision question
Originally Posted by ninja9578
or else use OpenCL and use the graphic card's floating point calculator.
All but the newest graphics cards will only support singleprecision float calculations. I don't know whether OpenCL tries to do any doubleprecision emulation on the older cards, but if it does, that will slow it down considerably.

September 2nd, 2009, 01:58 PM
#7
Re: c++ precision question
I wasn't recommending it anyway, I don't even think OpenCL has been released yet for anything other than the Mac. I was just saying it's a possibility.
Accuracy with floating point is always very difficult, I had to write a floating point library from the ground up once, Maybe I can find it and post it for you.

September 6th, 2009, 09:40 AM
#8
Re: c++ precision question
Originally Posted by xargon
Hello everyone,
I have a question about doing arithmetic with C++. Say I have something like:
(71/10)  7.0 and it gives me something like: 0.0999999. How can I get it to give me 0.1.
This is a fundamental problem in computing. Not every number in decimal representation has an exact representation in binary (the internal representation used by computers). So the result of a conversion between decimal and binary will (most often) be approximate only. A conversion error is introduced.
The only solution is to round the result.

September 6th, 2009, 02:20 PM
#9
Re: c++ precision question
I wouldn't say that's the only solution. You could use a fixedpoint representation in some cases. This is typically what is done with moneyjust work in terms of cents.

September 6th, 2009, 03:24 PM
#10
Re: c++ precision question
Originally Posted by Lindley
I wouldn't say that's the only solution. You could use a fixedpoint representation in some cases. This is typically what is done with moneyjust work in terms of cents.
Rounding is the only way to handle the conversion error problem associated with floating point representations. Not using floating points isn't a solution to this particular problem.

September 6th, 2009, 04:19 PM
#11
Re: c++ precision question
The original question:
Originally Posted by xargon
(71/10)  7.0 and it gives me something like: 0.0999999. How can I get it to give me 0.1.
This would do it:
Code:
cout << 71/10  70/10 << "." << (71  70) % 10 << endl;
Of course, this only works because the output representation is base 10 and the divisor is 10.

September 6th, 2009, 08:05 PM
#12
Re: c++ precision question
Not too sure you which of the following you want:
a) If you round off and use in further calculations, then you could do this:
I got the below from the internet, round is a function defined in cmath, it rounds off to an integer but you can round off to a specific precision by dividing again my a multiple of 10 as shown below:
Code:
#include <iostream>
#include <cmath>
using std :: cout;
int main()
{
double x, y;
x=3.1415927;
y = round(x*10000)/10000.0;
cout << "y = " << y << '\n';
return(0);
}
b) If you just want to display the number to a certain precision but still needed to retain the number for calculations, then you could use the following functions on cout:
Code:
cout.precision(2); //set your own precision, this is only formatting the output
cout.setf(ios :: fixed); //Setting to fixed point notation
you could even set it to scientific notations, you can set and unset flags, there is a whole bunch of options.

September 6th, 2009, 08:16 PM
#13
Re: c++ precision question
Originally Posted by Muthuveerappan
I got the below from the internet, round is a function defined in cmath,
There is no such function as round() in <cmath>.
Secondly, no matter how hard a programmer will try, due to the nature of floating point numbers, no round() function can be written that will work 100% of the time that uses traditional doubles and floats.
If you have ever worked in the financial industry where exact calculations are required, usage of float and doubles are prohibited in the programs written for these institutions. Instead, special libraries that use fixed point, or even a different computer language (i.e. COBOL) are used to ensure that calculations come up with no round off error. I used to work in the insurance industry, and in no way could doubles be used.
If rounding were possible by just using float and double, there would be no need for such libraries and differing technologies, and such a function would exist in the C++ language library. It doesn't exist.
Regards,
Paul McKenzie

September 6th, 2009, 08:25 PM
#14
Re: c++ precision question
round() may not be part of the C99 standard, but I know that my math library has it in it. I've used it on occasion. I use MinGW
Doing a C cast on any of the primitives to and integer will do an implicit round.
Code:
float x = 1234.56;
int i = (int)x;
cout << i << endl;

September 6th, 2009, 08:35 PM
#15
Re: c++ precision question
Originally Posted by ninja9578
Doing a C cast on any of the primitives to and integer will do an implicit round.
That will do a truncation, which is a bit different from rounding. For instance, 1.75 will become 1 rather than 2 as you'd expect. For rounding, you'd need to do
Code:
int signum(double x)
{
return (x > 0)  (x < 0);
}
int round(double x)
{
return (int)(x + signum(x)*0.5);
}
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