I have a question about C++ and C#:
We have a lot of C++-classes(structs) we use for storing Data.
They look like this:
Set(double dX, double dY, double dZoom);
SetDefault(double dX, double dY);
All in all we use a lot of them(~500) in our actual code. All have different Membervariables and different function So changing them is no good option.
So now my question:
Is there a way to access all this structures out of C# without writing a warperclass for each struct?
Important is that we get a compiler or linker error if someone uses a variable witch does not exist in c++.