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  1. #1
    Join Date
    Mar 2010
    Posts
    47

    %(AdditionalDependencies)

    Hi guys, I need to remove an obsolete library from the program I'm working on. If I look at the command line page under properties I can see it there:

    Code:
    /OUT:"..\..\..\bin\Debug\Smoke.exe" /INCREMENTAL /NOLOGO /LIBPATH:"..\..\extern\TBB\lib" /LIBPATH:"..\..\extern\TinyXml\Lib" "pdh.lib" "tbb_debug.lib" "tbbmalloc_debug.lib" "winmm.lib" "comctl32.lib" "kernel32.lib" "user32.lib" "gdi32.lib" "winspool.lib" "comdlg32.lib" "advapi32.lib" "shell32.lib" "ole32.lib" "oleaut32.lib" "uuid.lib" "odbc32.lib" "odbccp32.lib" "E:\Game Prototype\trunk\code\extern\TinyXml\lib\tinyxml.lib" "E:\Game Prototype\trunk\code\lib\Debug\BaseTypes.lib" "E:\Game Prototype\trunk\code\lib\Debug\Framework.lib" "E:\Game Prototype\trunk\code\lib\Debug\Interfaces.lib" "E:\Game Prototype\trunk\code\extern\Trees\lib\Debug\Trees.lib" "E:\Game Prototype\trunk\bin\Debug\SystemAI.lib" "E:\Game Prototype\trunk\bin\Debug\SystemAudioFMOD.lib" "E:\Game Prototype\trunk\bin\Debug\SystemExplosion.lib" "E:\Game Prototype\trunk\bin\Debug\SystemGeometry.lib" "E:\Game Prototype\trunk\bin\Debug\SystemInput.lib" /NODEFAULTLIB:"libcmtd" /MANIFEST /ManifestFile:"Debug\Smoke.exe.intermediate.manifest" /ALLOWISOLATION /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /DEBUG /PDB:"E:\Game Prototype\trunk\bin\Debug\Smoke.pdb" /SUBSYSTEM:WINDOWS /PGD:"E:\Game Prototype\trunk\bin\Debug\Smoke.pgd" /TLBID:1 /DYNAMICBASE:NO /MACHINE:X86 /ERRORREPORT:QUEUE
    It's the trees.lib there. However it seems to be included using %(AdditionalDependencies) which I have never seen before.

    Which file do I need to edit to remove this library?

  2. #2
    Join Date
    Feb 2002
    Posts
    4,640

    Re: %(AdditionalDependencies)

    How are you linking your project?

    Viggy

  3. #3
    Join Date
    Oct 2006
    Location
    Sweden
    Posts
    3,654

    Re: %(AdditionalDependencies)

    You can edit the vcproj file using for instance notepad but editing project properties / linker / input / additional dependencies is a lot easier.
    Debugging is twice as hard as writing the code in the first place.
    Therefore, if you write the code as cleverly as possible, you are, by
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  4. #4
    Join Date
    Mar 2010
    Posts
    47

    Re: %(AdditionalDependencies)

    Well apparently %(AdditionalDependencies) was a macro, which I didn't understand because I've never looked at the macros section of the libs page. Unfortunately, I still can't find how trees.lib is being included (obviously it isn't in the input section and I couldn't find it under the %(AdditionalDependencies) macro either).

    MrViggy, just the usual way using the lib input properties. But this is a framework made by intel I've been working with and learning from and I don't know how they are including the trees library I want to remove.

  5. #5
    Join Date
    Mar 2010
    Posts
    47

    Re: %(AdditionalDependencies)

    I searched the project file for Trees.lib in a text editor and I couldn't find any trace of it in the file itself.

  6. #6
    Join Date
    Feb 2002
    Posts
    4,640

    Re: %(AdditionalDependencies)

    I'm sorry, I meant is this a VS project, or some kind of "home grown" make system?

    If VS, I would think that you'd find it where SMA suggested (under Project Properties).

    Viggy

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