Hi ,

Please send me java code for the below problem,

Problem : Move the chess piece "KNIGHT" from any location on a

"3 x 3" Chess Board and make it go to the far right

hand bottom corner^. Chess Board in the problem is

not the usual Chess Board of 8 x 8.



KNIGHT starting position may be any position on board

Program should exit when knight moves to 3 x 3 corner.



Here is how my Chess board looks.

1 2 3

-------------------------

| | | |

1 | | | |

| | | |

-------------------------

| | | |

2 | | | |

| | | |

-------------------------

| | | |

3 | | | X | <<<<------- KNIGHT should reach

| | | | this square.

-------------------------



Remember: KNIGHT moves in specific way such as 2 steps in

one direction and 1 step left/right.

If the KNIGHT starts are position (2,2) then it cannot move further and

you have to throw exception with some error message.

We are not interested in any UI programming.



Run command: "java <some class> x y", where x is x-coordinate

and y is y-coordinate(starting position of Knight)

on the chess board. For this problem x & y could be

1(min) and 3(max) values and any value(2) in between.





Deliver : 1) Send me the java code for above problem.

2) Java code should compile and run.

3) I will be interested in "Object Oriented Design"

thought process.

4) Your coding style

5) Javadoc

6) Makefile

7) Your test results



I would be more interested in your class design, interface design and error handling, how it will work for a 8 X 8 board, whether the knight picks the shortest path to reach and how you tested this.