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March 4th, 2011, 10:26 PM
#1
SDL - Hide Console
Hello,
I have decided to make a timer program on my computer to limit the amount of time that I game. Anyways, I have it working fine with a small borderless window in the top left of the screen that ticks down and when it gets to 0 it sounds an alarm, turns red, and waits for me to click it. The problem is that the console window pops up and looks very out of place. Is there some kind of SDL or Windows function that will allow me to destroy that window yet still maintain all the functionality of my SDL window?
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March 5th, 2011, 02:10 AM
#2
Re: SDL - Hide Console
Change /SUBSYSTEM linker option from CONSOLE to WINDOWS. It may be also necessary to change /ENTRY option, depending on Visual Studio version.
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