June 17th, 2011, 12:27 PM
I have a newbie question today. I have a C++ code that references #include <GL/glut.h>
#include <GL/gl.h>. However, I can't compile that because I'm getting errors on "variables undeclared" - all variables are declared after a glReadPixels call.
I believe I'm configuring something wrong in the project, can you help me? I'm using Visual Studio 2010 and Windows 7 in a 64bit machine.
Thanks in advance
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