Hello All
I am new to IOCP and struggling with this for last few weeks. I have pasted some core part of my code below related to IOCP.This may not be executed perfectly as I clipped some part to make it easy to understand. I am struggling while receiving the data.As it comes to wsarecv in worket thread, wsarecv returns WSA_IO_PENDING error code so I call WSAGetOverlappedResult to check operation to be completed. Twist comes here, rather it proceed and call my local function ProcessTelegramData after WSAGetOverlappedResult , same part of code(wsarecv called again) is executed again by another worker thread which try to call ProcessTelegramData and buffer value is invalid in it. I am unable to understand why another thread calling wsarecv again when WSAGetOverlappedResult is called and why buffer value is getting invalidated?
//Worker thread will be around to process requests, until a Shutdown event is not Signaled.
while (WAIT_OBJECT_0 != WaitForSingleObject(g_hShutdownEvent, 0))
{
BOOL bReturn = GetQueuedCompletionStatus(
g_hIOCompletionPort,
&dwBytesTransfered,
(LPDWORD)&lpContext,
&pOverlapped,
INFINITE);
if (NULL == lpContext)
{
//We are shutting down
break;
}
//Get the client context
pClientContext = (CClientContext *)lpContext;
if( byteTr > 0 )
{
//doing some operatin on data received
printf("Process tele called\n");
g_pLicServFunc->ProcessTelegramData(pClientContext->GetSocket(), p_wbuf->buf, byteTr);
}
if ((SOCKET_ERROR == nBytesRecv) && (WSA_IO_PENDING != WSAGetLastError()))
{
//WriteToConsole("\nThread %d: Error occurred while executing WSARecv().", nThreadNo);
//Let's not work with this client
//TBC
//RemoveFromClientListAndFreeMemory(pClientContext);
}
}
break;
case OP_WRITE:
char szBuffer[MAX_BUFFER_LEN];
//Send the message back to the client.
pClientContext->SetOpCode(OP_READ);
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