I know c++ , but Im beginner when it comes to win32 windowing. im trying to integrate into win32 opengl legacy code the simple AntTweakBar GUI lib . I tried to do it like it showed in the AntTweakBar examples, but the key pressing is out of sync
And acting much wired. , I can’t change the legacy code very much and this is the best I did. Win32 experts what I did wrong here? (this is short example )

Code:
// Includes

#include <windows.h>
#include <gl/gl.h>
//AntTweakBar
#include <AntTweakBar.h>
// Function Declarations

LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam);
void EnableOpenGL(HWND hWnd, HDC * hDC, HGLRC * hRC);
void DisableOpenGL(HWND hWnd, HDC hDC, HGLRC hRC);

// WinMain
// Win32 MessageProc callback




int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, 
                   LPSTR lpCmdLine, int iCmdShow)
{


     int numSec = 100;            // number of strip sections
    int width  = 556, height = 556;
    int bpp, flags;
    int TWquit = 0;
    TwBar *bar;
    int n, numCubes = 30;
    float color0[] = { 1.0f, 0.5f, 0.0f };
    float color1[] = { 0.5f, 1.0f, 0.0f };
    float color[] = { 1, 0, 0 }; // strip color
    double ka = 5.3, kb = 1.7, kc = 4.1;

    WNDCLASS wc;
    HWND hWnd;
    HDC hDC;
    HGLRC hRC;
    MSG msg;
    BOOL quit = FALSE;
    float theta = 0.0f;

    // register window class
    wc.style = CS_OWNDC;
    wc.lpfnWndProc = WndProc;
    wc.cbClsExtra = 0;
    wc.cbWndExtra = 0;
    wc.hInstance = hInstance;
    wc.hIcon = LoadIcon( NULL, IDI_APPLICATION );
    wc.hCursor = LoadCursor( NULL, IDC_ARROW );
    wc.hbrBackground = (HBRUSH)GetStockObject( BLACK_BRUSH );
    wc.lpszMenuName = NULL;
    wc.lpszClassName = "GLSample";
    RegisterClass( &wc );

    // create main window
    hWnd = CreateWindow( 
        "GLSample", "OpenGL Sample", 
        WS_CAPTION | WS_POPUPWINDOW | WS_VISIBLE,
        0, 0, width, height,
        NULL, NULL, hInstance, NULL );

    // enable OpenGL for the window
    EnableOpenGL( hWnd, &hDC, &hRC );


    // Initialize AntTweakBar
    TwInit(TW_OPENGL, NULL);

    // Tell the window size to AntTweakBar
    TwWindowSize(width, height);


    // Create a tweak bar
    bar = TwNewBar("TweakBar");
    TwDefine(" GLOBAL help='This example shows how to integrate AntTweakBar in a DirectX9 application.' "); // Message added to the help bar.
    TwDefine(" TweakBar color='128 224 160' text=dark "); // Change TweakBar color and use dark text
    TwDefine(" TweakBar position='200 40' ");

    // Add 'numSec' to 'bar': it is a modifiable (RW) variable of type TW_TYPE_INT32. Its shortcuts are [s] and [S].
    TwAddVarRW(bar, "NumSec", TW_TYPE_INT32, &numSec, 
               " label='Strip length' min=1 max=1000 keyIncr=s keyDecr=S help='Number of segments of the strip.' ");

    // Add 'color' to 'bar': it is a modifiable variable of type TW_TYPE_COLOR3F (3 floats color)
    TwAddVarRW(bar, "Color", TW_TYPE_COLOR3F, &color, " label='Strip color' ");




    // program main loop
    while ( !quit )
    {

        // check for messages
        if ( PeekMessage( &msg, NULL, 0, 0, PM_REMOVE )  )
        {

            // handle or dispatch messages
            if ( msg.message == WM_QUIT ) 
            {
                quit = TRUE;
            } 
            else 
            {
                TranslateMessage( &msg );
                DispatchMessage( &msg );
            }

        } 
        else 
        {

            // OpenGL animation code goes here

            glClearColor( 0.0f, 0.0f, 0.0f, 0.0f );
            glClear( GL_COLOR_BUFFER_BIT );

            glPushMatrix();
            glRotatef( theta, 0.0f, 0.0f, 1.0f );
            glBegin( GL_TRIANGLES );
            glColor3f( 1.0f, 0.0f, 0.0f ); glVertex2f( 0.0f, 1.0f );
            glColor3f( 0.0f, 1.0f, 0.0f ); glVertex2f( 0.87f, -0.5f );
            glColor3f( 0.0f, 0.0f, 1.0f ); glVertex2f( -0.87f, -0.5f );
            glEnd();
            glPopMatrix();


            // Draw tweak bars
            TwDraw();

            SwapBuffers( hDC );

            theta += 1.0f;

        }

    }

    // shutdown OpenGL
    DisableOpenGL( hWnd, hDC, hRC );

    // destroy the window explicitly
    DestroyWindow( hWnd );
    // Terminate AntTweakBar
    TwTerminate();
    return msg.wParam;

}

// Window Procedure

LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{

     // Send event message to AntTweakBar
    if( TwEventWin(hWnd, message, wParam, lParam) )
        return 0;   // Event has been handled by AntTweakBar 


    switch (message)
    {

    case WM_CREATE:
        return 0;

    case WM_CLOSE:
        PostQuitMessage( 0 );
        return 0;

    case WM_DESTROY:
        return 0;

    case WM_KEYDOWN:
        switch ( wParam )
        {

        case VK_ESCAPE:
            PostQuitMessage(0);
            return 0;

        }
        return 0;

    default:
        return DefWindowProc( hWnd, message, wParam, lParam );

    }

}

// Enable OpenGL

void EnableOpenGL(HWND hWnd, HDC * hDC, HGLRC * hRC)
{
    PIXELFORMATDESCRIPTOR pfd;
    int format;

    // get the device context (DC)
    *hDC = GetDC( hWnd );

    // set the pixel format for the DC
    ZeroMemory( &pfd, sizeof( pfd ) );
    pfd.nSize = sizeof( pfd );
    pfd.nVersion = 1;
    pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;
    pfd.iPixelType = PFD_TYPE_RGBA;
    pfd.cColorBits = 24;
    pfd.cDepthBits = 16;
    pfd.iLayerType = PFD_MAIN_PLANE;
    format = ChoosePixelFormat( *hDC, &pfd );
    SetPixelFormat( *hDC, format, &pfd );

    // create and enable the render context (RC)
    *hRC = wglCreateContext( *hDC );
    wglMakeCurrent( *hDC, *hRC );

}

// Disable OpenGL

void DisableOpenGL(HWND hWnd, HDC hDC, HGLRC hRC)
{
    wglMakeCurrent( NULL, NULL );
    wglDeleteContext( hRC );
    ReleaseDC( hWnd, hDC );
}