Content Generating Algorithms in Video Games
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Thread: Content Generating Algorithms in Video Games

  1. #1
    Join Date
    Jun 2011
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    Content Generating Algorithms in Video Games

    Content generators in video games are getting more and more prominent and I want to make my own algorithmic content generator. I want it to procedurally generate a random environment that can be continually explored.

    I'm looking for a descriptive tutorial that describes how to create a content generator and content generating algorithms for video games. I've read through this tutorial (a tutorial similar to what I'm trying to create) but it's too high level and doesn't ever describe how to create the content generator using a specific programming language.

    http://larc.unt.edu/ian/pubs/terrain.pdf

    I'd prefer the tutorial to be written for C/C++/C# because I have had the most experience with those languages. It doesn't really matter, though.

    Does anyone have any tutorials or suggestions?

  2. #2
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    Re: Content Generating Algorithms in Video Games

    I came across this the other day. http://www.shamusyoung.com/twentysidedtale/?p=141
    May contain some relevant ideas for you.
    Cheers, D Drmmr

    Please put [code][/code] tags around your code to preserve indentation and make it more readable.

    As long as man ascribes to himself what is merely a posibility, he will not work for the attainment of it. - P. D. Ouspensky

  3. #3
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    Re: Content Generating Algorithms in Video Games

    Quote Originally Posted by Krunchyman View Post
    I'd prefer the tutorial to be written for C/C++/C# because I have had the most experience with those languages. It doesn't really matter, though.
    To "make my own algorithmic content generator" doesn't mean having someone else's code served on a silverplate does it?

    I suggest you absorb the ideas in that (excellent) article, make an effort to understand the pseudocode and then write your own program in your favourite language. Otherwise it will not be your own, just a modified version of what some else already did.
    Last edited by nuzzle; October 28th, 2011 at 09:06 PM.

  4. #4
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    Re: Content Generating Algorithms in Video Games

    The article you found includes a link to source code, although the link appears not to be working now: http://larc.unt.edu/ian/research/terrain/

    Perhaps email to the authors ...

  5. #5
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    Re: Content Generating Algorithms in Video Games

    Quote Originally Posted by nuzzle View Post
    To "make my own algorithmic content generator" doesn't mean having someone else's code served on a silverplate does it?

    I suggest you absorb the ideas in that (excellent) article, make an effort to understand the pseudocode and then write your own program in your favourite language. Otherwise it will not be your own, just a modified version of what some else already did.
    That makes sense. I should do it in that manner because when I look at pre-written code, my own iteration of it is often almost the same.

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