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  1. #1
    Join Date
    Dec 2010
    Posts
    3

    Tic Tac Toe Game

    I'm in the process of making a Tic Tac Toe game, and decided to do a huge loop, or basically to make as simple as possible to make it. But I want to make it simpler, and alot more organized, then the loop mess that I made. So I thought, I would make the whole build into a class, and use the main to run the whole thing. Problem is, I think that the code would look alot more complicated then it should be. Then again, how would I incorporate a class into such a simple game.
    Here's the code I have right now, it works by the way

    // tictactoeMain.cpp : Defines the entry point for the console application.
    //

    #include <iostream>
    #include <cstring>
    using namespace std;



    int main()
    {

    //Game Outline
    //Players Enter 1-9 for each square
    //Player 1 always moves first
    //Player 1 uses X, Player 2 uses O
    //Run Variables
    //Loop
    //-Display the current board
    //-Make a Movie
    //-Check Who Wins
    //-Want to Play again?

    //Menu
    //Want to play Tic Tac Toe
    //Player Chooses Yes or No
    //Game Starts and Displays Board
    //Menu Choice

    int MenuChoice;

    //Board Variables
    char Square1('1');
    char Square2('2');
    char Square3('3');
    char Square4('4');
    char Square5('5');
    char Square6('6');
    char Square7('7');
    char Square8('8');
    char Square9('9');

    //Player Variable
    int PlayerTurn(1);

    //Whether the game is over or not in the while loop
    bool GameOverDecider(true);

    //Main Menu

    cout << "\tWould you like to play some TIC-TAC-TOE today?" << endl;
    cout << endl << endl;
    cout << "\t(1)Game Start(2 players required)" << endl;
    cout << "\t(2)Quit Game" << endl;
    cout << endl;
    cout << "Choice( 1 or 2):";
    cin >> MenuChoice;
    if (MenuChoice == 1){
    do {
    //Player Variable
    int PlayerTurn(1);

    //Whether the game is over or not in the while loop
    bool GameOverDecider(true);

    //Main Game Board
    cout << " " << Square1 << " | " << Square2 << " | " << Square3 << endl;
    cout << " -----+-----+-----" << endl;
    cout << " " << Square4 << " | " << Square5 << " | " << Square6 << endl;
    cout << " -----+-----+-----" << endl;
    cout << " " << Square7 << " | " << Square8 << " | " << Square9 << endl;
    cout << " -----+-----+-----" << endl;

    //Set Player Marker, Player 1 uses X and Player 2 uses O
    char PlayerMarker;
    if (PlayerTurn = 1){
    PlayerMarker = 'X';
    }else{
    PlayerMarker = 'O';
    }

    //Start the game, asking for each Player for a move

    //Bool Variable in order to check if the move is valid
    bool ValidTurn;
    //Run a do while loop to check if their hasn't been a square filled in or
    do{
    //Char Variable to get next move
    char CurrentMove;

    cout << "Player" << PlayerTurn << "'s turn, set move on what square: " << endl;
    cin >> CurrentMove;
    ValidTurn = true;

    //If Statment Checking if the move is invalid
    //If the move equals 1-9 and a number, and if no one has marked the space yet
    //Checks Each Square
    if (CurrentMove == '1' && Square1 == '1') {
    Square1 = PlayerMarker;
    } else if (CurrentMove == '2' && Square1 == '2') {
    Square2 = PlayerMarker;
    } else if (CurrentMove == '3' && Square1 == '3') {
    Square3 = PlayerMarker;
    } else if (CurrentMove == '4' && Square1 == '4') {
    Square4 = PlayerMarker;
    } else if (CurrentMove == '5' && Square1 == '5') {
    Square5 = PlayerMarker;
    } else if (CurrentMove == '6' && Square1 == '6') {
    Square6 = PlayerMarker;
    } else if (CurrentMove == '7' && Square1 == '7') {
    Square7 = PlayerMarker;
    } else if (CurrentMove == '8' && Square1 == '8') {
    Square8 = PlayerMarker;
    } else if (CurrentMove == '9' && Square1 == '9') {
    Square9 = PlayerMarker;
    } else {
    cout << "Invalid Move, make another one:" << endl;
    ValidTurn = false;
    }
    } while(!ValidTurn);


    // GameOverDecider Bool Variable now set to false, showing the game is over

    GameOverDecider = false;

    // New Bool variable
    bool WinGame = true;

    //Win Condition that's through either square 1, 4, and 7 or 1, 2, and 3

    if(Square1 != '1'){
    //1, 2, and 3

    if (Square2 == Square1 && Square3 == Square1) {
    GameOverDecider = true;
    }
    //1, 4, and 7

    if (Square4 == Square1 && Square7 == Square1) {
    GameOverDecider = true;
    }
    }

    //Win Conditions through the middle square, 4 conditions

    if(Square1 != '5'){
    //1, 5, and 9
    if (Square1 == Square5 && Square9 == Square5) {
    GameOverDecider = true;
    }
    //2, 5, and 8
    if (Square2 == Square5 && Square8 == Square5) {
    GameOverDecider = true;
    }
    //4, 5, and 6
    if (Square4 == Square5 && Square6 == Square5) {
    GameOverDecider = true;
    }
    //3, 5, and 7
    if (Square3 == Square5 && Square7 == Square5) {
    GameOverDecider = true;
    }
    }

    //Win Condition that's through either square 3, 6, and 9 or 7, 8, and 9

    if(Square1 != '9'){
    //3, 6, and 9

    if (Square3 == Square9 && Square6 == Square9) {
    GameOverDecider = true;
    }
    //7, 8, and 9

    if (Square7 == Square9 && Square8 == Square9) {
    GameOverDecider = true;
    }
    }

    //Check if their are draws
    if (Square1 != '1' && Square2 != '2' && Square3 != '3' &&
    Square4 != '4' && Square5 != '5' && Square6 != '6' &&
    Square7 != '7' && Square8 != '8' && Square9 != '9' && !GameOverDecider){
    GameOverDecider = true;
    WinGame = false;

    if(GameOverDecider){
    if(WinGame){
    cout << "Player " << PlayerTurn << " totally wins!" << endl;
    }
    //Print the result board
    cout << " " << Square1 << " | " << Square2 << " | " << Square3 << endl;
    cout << " -----+-----+-----" << endl;
    cout << " " << Square4 << " | " << Square5 << " | " << Square6 << endl;
    cout << " -----+-----+-----" << endl;
    cout << " " << Square7 << " | " << Square8 << " | " << Square9 << endl;
    cout << " -----+-----+-----" << endl;

    //Choice to whether to play the game again

    cout << "\tGame Over!" << endl;
    cout << "\tWant to play again?(Y/N)?: ";
    char PlayAgain;
    cin >> PlayAgain;

    //Clears Board Back to the original numbers
    if(PlayAgain = 'y'){
    GameOverDecider = false;
    Square1 = '1';
    Square2 = '2';
    Square3 = '3';
    Square4 = '4';
    Square5 = '5';
    Square6 = '6';
    Square7 = '7';
    Square8 = '8';
    Square9 = '9';
    }
    PlayerTurn = 1;
    } else {
    // If the game is still going on, alternate the players turns
    if (PlayerTurn == 1){
    PlayerTurn = 2;
    } else {
    PlayerTurn = 1;
    }
    }

    // End of Main Do While Loop
    } while (!GameOverDecider);


    //End of Menu Choice If Statement
    } else(MenuChoice == 2) {
    cout << "Ok....." << endl;
    }

    system ("pause");
    return 0;

    }
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