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December 20th, 2011, 07:09 PM
#1
C# Sockets for Game
So I am trying to figure out how to send information(like player coordinates, health, etc) from one client to another (peer to peer or server/client; doesn't matter). What is the methodology to do so?
What I mean is: I can code a console based P2P chat program. That is a no-brainer. However, I want to make a graphical program (using windows forms/XNA) and want to be able to move a character around the screen. How would I take care of making the connection? Meaning: the users will have to type in the desired IP address somehow. Would I use a separate Console? Would I use IO? If so, how would I do all of this?
I am very new to sockets and such and have NO idea as to a good way to create a connection and manage a connection for a program that isn't in console.
EDIT:
I don't want it to appear as though I don't know a thing about C# or programming in general. I am extremely compitent with C# and have been using XNA to learn how to manipulate graphics on a screen. After messing with some socket/type things using console I wanted to integrate a very simple communication between clients into a very simple XNA game project (like seeing other clients move a character around a screen [or only one other client if using a simple P2P])
Last edited by Thromshall; December 20th, 2011 at 07:51 PM.
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December 22nd, 2011, 01:44 AM
#2
Re: C# Sockets for Game
See my post on this recent thread: http://www.codeguru.com/forum/showthread.php?t=519429, in particular the asynchronous examples.
Best Regards,
BioPhysEngr
http://blog.biophysengr.net
--
All advice is offered in good faith only. You are ultimately responsible for effects of your programs and the integrity of the machines they run on.
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