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  1. #1
    Join Date
    Dec 2011
    Posts
    4

    Question C# Sockets for Game

    So I am trying to figure out how to send information(like player coordinates, health, etc) from one client to another (peer to peer or server/client; doesn't matter). What is the methodology to do so?

    What I mean is: I can code a console based P2P chat program. That is a no-brainer. However, I want to make a graphical program (using windows forms/XNA) and want to be able to move a character around the screen. How would I take care of making the connection? Meaning: the users will have to type in the desired IP address somehow. Would I use a separate Console? Would I use IO? If so, how would I do all of this?

    I am very new to sockets and such and have NO idea as to a good way to create a connection and manage a connection for a program that isn't in console.

    EDIT:

    I don't want it to appear as though I don't know a thing about C# or programming in general. I am extremely compitent with C# and have been using XNA to learn how to manipulate graphics on a screen. After messing with some socket/type things using console I wanted to integrate a very simple communication between clients into a very simple XNA game project (like seeing other clients move a character around a screen [or only one other client if using a simple P2P])
    Last edited by Thromshall; December 20th, 2011 at 07:51 PM.

  2. #2
    Join Date
    Feb 2011
    Location
    United States
    Posts
    1,016

    Re: C# Sockets for Game

    See my post on this recent thread: http://www.codeguru.com/forum/showthread.php?t=519429, in particular the asynchronous examples.
    Best Regards,

    BioPhysEngr
    http://blog.biophysengr.net
    --
    All advice is offered in good faith only. You are ultimately responsible for effects of your programs and the integrity of the machines they run on.

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