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  1. #1
    Join Date
    Mar 2011
    Posts
    2

    Developing a GO Game

    I am stuck on the development of my GO game, I am trying to display stones on the intersections of a 19x19 grid, I have an array that represents the board but I don't know what else to do.

  2. #2
    Join Date
    May 2006
    Location
    UK
    Posts
    4,473

    Re: Developing a GO Game

    That's a very vague description of your situation. Please state exactly what you want help with. Is it how to draw this on screen, how to start the game etc etc?
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  3. #3
    Join Date
    Mar 2011
    Posts
    2

    Re: Developing a GO Game

    Quote Originally Posted by keang View Post
    That's a very vague description of your situation. Please state exactly what you want help with. Is it how to draw this on screen, how to start the game etc etc?
    I have many questions:
    - How do I draw stones on the intersections of the grid
    - How do I capture pieces
    - How do I evaluate positions on the grid so that they can be used for my AI
    - How do I make AI using minimax algorithm + alpha beta pruning to implement into my game

    I know these are a lot of questions but I'm more than willing to learn. I know how the minimax alogrithm and alpha beta pruning works.

  4. #4
    Join Date
    Mar 2011
    Posts
    2

    Re: Developing a GO Game

    Quote Originally Posted by keang View Post
    That's a very vague description of your situation. Please state exactly what you want help with. Is it how to draw this on screen, how to start the game etc etc?
    I want to be able to place a stone at the intersection of a grid when it is clicked on using the mouse. Also I want functionality to capture stones like you would in GO.

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