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February 2nd, 2012, 05:01 PM
#1
Developing a GO Game
I am stuck on the development of my GO game, I am trying to display stones on the intersections of a 19x19 grid, I have an array that represents the board but I don't know what else to do.
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February 4th, 2012, 07:26 AM
#2
Re: Developing a GO Game
That's a very vague description of your situation. Please state exactly what you want help with. Is it how to draw this on screen, how to start the game etc etc?
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February 5th, 2012, 06:54 PM
#3
Re: Developing a GO Game
Originally Posted by keang
That's a very vague description of your situation. Please state exactly what you want help with. Is it how to draw this on screen, how to start the game etc etc?
I have many questions:
- How do I draw stones on the intersections of the grid
- How do I capture pieces
- How do I evaluate positions on the grid so that they can be used for my AI
- How do I make AI using minimax algorithm + alpha beta pruning to implement into my game
I know these are a lot of questions but I'm more than willing to learn. I know how the minimax alogrithm and alpha beta pruning works.
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February 5th, 2012, 06:59 PM
#4
Re: Developing a GO Game
Originally Posted by keang
That's a very vague description of your situation. Please state exactly what you want help with. Is it how to draw this on screen, how to start the game etc etc?
I want to be able to place a stone at the intersection of a grid when it is clicked on using the mouse. Also I want functionality to capture stones like you would in GO.
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