September 10th, 2012, 08:50 AM
Switching between CPU and GPU rendering in Silverlight (XNA)
Hi, I have a project that uses Silverlight and XNA. I would like to make it run on older computers. I found out tutorial: http://www.riemers.net/eng/Tutorials...nce_device.php but i got error: 'Microsoft.Xna.Framework.Graphics.GraphicsAdapter' does not contain a definition for 'DefaultAdapter'. I tried to add a reference to other version of Microsoft.Xna.Framework.Graphics library, but I got an error that it's not possible to add a reference to non-SL library in SL project. What can I do if I need to switch between CPU and GPU rendering in Silverlight-XNA projects?
Thanks in advance.
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