Hello. I'm running a game online and designing a program to help me generate Enemy Stats. Basically, it's supposed to generate 25 numbers between 0 and 7(to represent 8 Attributes on a 25 Point Buy system) and count how many times each number shows up.

Here's what the code looks like:
Code:
#include <iostream>
#include <ctime>
#include <cstdlib>
using namespace std;

int Generate()
{
    int r= rand();
    int s= r%7;
    cout<<r<<"\t"<<s<<endl;
    return s;
}    

int main()
{
    int Stats[8];
        for(int i=0; i<=8; i++)
    {
        Stats[i]=0;
    }
    
    for (int i=0; i<25; i++)
    {
        srand(time(NULL));
        int x= Generate();
        Stats[x]++;
    }
    
    for(int i=0; i<=8; i++)
    {
        cout<<"Stats["<<i<<"]= "<<Stats[i]<<endl;
    }
}
And here's two outputs.

1:
Code:
 
1213308922	0 1213308922	0 1213308922	0 1213308922	0 1213308922	0 1213308922	0 1213308922	0 1213308922	0 1213308922	0 1213308922	0 1213308922	0 1213308922	0 1213308922	0 1213308922	0 1213308922	0 1213308922	0 1213308922	0 1213308922	0 1213308922	0 1213308922	0 1213308922	0 1213308922	0 1213308922	0 1213308922	0 1213308922	0 Stats[0]= 25 Stats[1]= 0 Stats[2]= 0 Stats[3]= 0 Stats[4]= 0 Stats[5]= 0 Stats[6]= 0 Stats[7]= 0 Stats[8]= 0  Disallowed system call: SYS_socketcall
2:
Code:
1478770843	4 1478770843	4 1478770843	4 1478770843	4 1478770843	4 1478770843	4 1478770843	4 1478770843	4 1478770843	4 1478770843	4 1478770843	4 1478770843	4 1478770843	4 1478770843	4 1478770843	4 1478770843	4 1478770843	4 1478770843	4 1478770843	4 1478770843	4 1478770843	4 1478770843	4 1478770843	4 1478770843	4 1478770843	4 Stats[0]= 0 Stats[1]= 0 Stats[2]= 0 Stats[3]= 0 Stats[4]= 25 Stats[5]= 0 Stats[6]= 0 Stats[7]= 0 Stats[8]= 0  Disallowed system call: SYS_socketcall
Note that the number does change, but only between runs. What am I doing wrong?