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October 6th, 2012, 01:24 PM
#1
Drawing Text to a decompressed video frame
I'm trying to draw text to a DIB
Code:
void CRenderer::RenderScreen(BYTE* data)
{
BITMAPINFOHEADER* pbitmapInfoHeader = (BITMAPINFOHEADER*)data;
(HBITMAP*)(data+sizeof(BITMAPINFOHEADER));
const char *DemoText = "ABCD0123456789\0";
RECT TextArea = {400, 400, 400, 400};
HFONT fontHandle = CreateFont(60, 0, 0, 0, FW_NORMAL, FALSE, FALSE, FALSE, ANSI_CHARSET, OUT_OUTLINE_PRECIS, CLIP_DEFAULT_PRECIS, ANTIALIASED_QUALITY, VARIABLE_PITCH || FF_DONTCARE, "Arial\0");
HDC hdc = CreateDC(m_DispDevice.DeviceName,NULL,NULL,NULL); // creates a device context (DC) for a device ("\\.\DISPLAY2")
SelectObject ( hdc, fontHandle);
SetTextColor( hdc, RGB (128, 128, 128));
SetBkMode( hdc, TRANSPARENT);
DrawDibDraw(m_hDrwScr,hdc,m_ptScrPos.x,m_ptScrPos.y,-1,-1,pbitmapInfoHeader,phbitmap, 0,0,pbitmapInfoHeader->biWidth,pbitmapInfoHeader->biHeight,0); // draws a DIB to the screen
DrawTextA ( hdc, DemoText, 14, &TextArea, DT_LEFT | DT_SINGLELINE | DT_NOCLIP); // draws formatted text in the specified rectangle
DeleteObject( fontHandle);
DeleteDC(hdc);
};
(data=(BYTE*)AVIStreamGetFrame(m_pGetFrame,Num);)
the code is working, but text is flicker because i can't draw text to decompresed frame and after this draws a DIB to the screen
Any ideas?
thanks
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