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  1. #1
    Join Date
    Apr 2011
    Posts
    29

    place an image in kinect color frame in vc++

    Hi,

    I m trying to place an image on the colour frame of the Kinect live video. I m able to overlay the image using alpha blending mechanism.

    The image used is a bitmap image of dimension 128*128.
    The Kinect has a resolution of 640*480.
    IDE used is Visual studio 2010 and I m developing using c++.

    The Kinect has a render target whose size is taken as 640*480 so that it stretches for the complete window. So when I try to overlay the image it appears 5 times because of this stretching.
    If I increase the image size to 640*128 i get a single image that is stretched horizontally across the window with dimension 640*480.

    I have created a function that will create a render target with bitmap properties and size equal to 640*480. This is used to store the data from the Kinect, frame by frame, and draw it on to the screen

    So I think when I overlay the image, it gets replicated 5 times to meet the render target size.
    By default the image is placed at the left top position.

    My doubts are
    • How can I use different functions to specify the size of render target for Kinect as 640*480 and the size of render target for bitmap image as 128*128.
    • How to I give overlay or place the image on the live video at a specific location.
    Thankx a ton in advance.

  2. #2
    Join Date
    Nov 2000
    Location
    Voronezh, Russia
    Posts
    6,620

    Re: place an image in kinect color frame in vc++

    Man, how many times you gonna send this question, again and again? I do believe the first time was enough. If nobody answers to your first post, this definitely means that people here have nothing to advise.
    Best regards,
    Igor

  3. #3
    Join Date
    Mar 2001
    Posts
    2,529

    Re: place an image in kinect color frame in vc++

    Yep, I googled "xbox kinect developer forum" and I got some hits....maybe you can too!
    ahoodin
    To keep the plot moving, that's why.

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