I've included .\xerces-c-3.1.1-x86_64-windows-vc-10.0\include in the include path
and .\xerces-c-3.1.1-x86_64-windows-vc-10.0\lib in the library path
where the root is the .vcproj files
I have included the library xerces-c_static_3D.lib
I am using double-byte encoding
I have included the precompiled header XERCES_STATIC_LIBRARY
I am still receiving:
[translated]
Code:error 2 error LNK2019: unresolved external symbol "public: __thiscall xercesc_3_1::XercesDOMParser::XercesDOMParser(class xercesc_3_1::XMLValidator * const,class xercesc_3_1::MemoryManager * const,class xercesc_3_1::XMLGrammarPool * const)" (??0XercesDOMParser@xercesc_3_1@@QAE@QAVXMLValidator@1@QAVMemoryManager@1@QAVXMLGrammarPool@1@@Z) at "public: __thiscall GetValue<struct D3DXVECTOR3>::GetValue<struct D3DXVECTOR3>(void)" (??0?$GetValue@UD3DXVECTOR3@@@@QAE@XZ) referenced by D:\Users\JACKY\Documents\Visual Studio 2010\Projects\PerfectSim V5.0\PerfectSim V5.0\CCamera.obj PerfectSim V5.0Code:#include <xercesc/dom/DOM.hpp> #include <xercesc/dom/DOMDocument.hpp> #include <xercesc/dom/DOMDocumentType.hpp> #include <xercesc/dom/DOMElement.hpp> #include <xercesc/dom/DOMImplementation.hpp> #include <xercesc/dom/DOMImplementationLS.hpp> #include <xercesc/dom/DOMNodeIterator.hpp> #include <xercesc/dom/DOMNodeList.hpp> #include <xercesc/dom/DOMText.hpp> #include <xercesc/parsers/XercesDOMParser.hpp> #include <xercesc/util/XMLUni.hpp> #include <string> #include <d3dx9.h> using namespace std; using namespace xercesc; template<class T> class GetValue { public: GetValue() { } ~GetValue() { } virtual T get(std::string element) = 0; private: void Initialize(std::string filename); protected: xercesc::XercesDOMParser m_Parser; xercesc::DOMDocument *doc; XMLCh* TAG_root; }; class GetD3DXVECTOR3 : public GetValue<D3DXVECTOR3> { public: GetD3DXVECTOR3() { } ~GetD3DXVECTOR3() { } public: D3DXVECTOR3 get(std::string element); private: D3DXVECTOR3 m_Vec; }; class GetD3DXMATRIX : public GetValue<D3DXMATRIX> { public: GetD3DXMATRIX() { } ~GetD3DXMATRIX() { } public: D3DXMATRIX get(std::string element); private: D3DXMATRIX m_Mat; };


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