I'm having some problems in receiving fileNames from Server to Client(C++) in Mac OS X. I send a serialized object , which has a char pointer with the fileName or sometimes a string object, when i receive it in the client, it seems to be having %F6 or %E9 ,etc . This issue don't arise in Windows OS though, even thought it's the same code. Is there anyway decoding these '%' characters back to their original form in Mac OS & Linux ..?

Fex characters i got into problems with : ǡ ȅ ȉ

It would be difficult to change the code in server, so if there's a way decoding the characters back to its original form, it would be easier.I'm using Boost Library for Serialization and i'm just looking for ways to decode %F6 back to ȅ in C++, like if some library is available ..?