Hello,
I have a big problem in my app.
Many times I create a displaylist, the following function allocated approx. 260KB!
I figured this out by checking the memory consumption right before and after the function with GlobalMemoryStatus().Code:glNewList((UINT)this,GL_COMPILE);
Important: there is no other function between the GlobalMemoryStatus-call.
It is only the call to "glNewList".
This leads to a secure problem: after creation of 1000 displaylists, it can be possible, that 1000x 260KB are allocated.
Any ideas?
How can I release the memory?
(win xp/32)
thx
Ralf


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