Now I have a collection of strings in the DLL that are shared in other projects. I created a satellite DLL for that DLL but can't figure out how to load it on-demand just like the exe's satellite DLL.
He used:
HINSTANCE hDll = LoadLibrary(szFilename);
AfxSetResourceHandle(hDll);
void CLanguageSupport::UnloadResourceDll()
{
if (m_hDll!=NULL)
{
SetResourceHandle(AfxGetApp()->m_hInstance); // Restores the EXE as the resource container.
FreeLibrary(m_hDll);
m_hDll= NULL;
}
}
etc etc for the unloading/loading satellite DLLs for the exe.
but how to do the same for the DLL?
The exe project is statically linked to my other DLL project via the linker lib. So it's loaded automatically. Am not sure how to create a satellite DLL for that DLL, nor how to unload/reload it, etc.
Just forget about the way how your EXE is linked to DLL.
If the linked DLL is yours, the code for loading/unloading external resource DLL must be in the DLL that external resources are intended for, and the code will be pretty much the same to what you quoted.
If the DLL is not yours, you are not able to control the way how it handles resources. With all the consequences.
In case the external resources are intended for both EXE and DLL, the resource handle may be controlled by EXE code which will propagate the changed module handle to the linked DLL as well. Of course, the linked DLL must be designed to accept the changes.
This dynamically loads the DLL. If we put some of this code into the EXE project like so:
Code:
HINSTANCE hDll2 = LoadLibrary(szFilename2);
AfxInitExtensionModule(extensionDLL,hDll2);
new CDynLinkLibrary(extensionDLL);
After the AfxSetResourceHandle(hDll); //setting satellite DLL overriding EXE resources
Originally, the EXE would be the resource container, but AfxSetResourceHandle(satelliteDLL) will set loaded DLL as default resource container, overriding the EXE like.
We use the above extension DLL to chain (add-on) another resource DLL.
The only issues now is freeing the library/memory..
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