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January 22nd, 2013, 04:36 AM
#1
Problems on the surface of Hexahedral mesh generation using octree based approach
Hello Every one,
I have written code for an algorithm , which generates hexa hedral mesh using octree based approach. But, the inner mesh is fine. But, on the surface there are some flipovers. I have attached an image of my output with the problem I have talked about in red circles. Could an one be able to tell me how to over come that? Thanking you.
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