I'm working on a mobile game and a level editor for it in C# .NET.
I need a recommendation on which control to use (and some high-level info on how to go about implementing) for the canvas.
I need to be able to:
- drop PNG files, move them, stretch them, rotate, etc.
- be able to read info on all child objects to serialize to XML
- be able to add layers for sprite/png groups
- adjust opacity/ alpha of sprites and layers
Any recommendations on the "canvas" control I should use? I've seen XNA implementations, but given that XNA is moribund and overly complicated, I'd prefer a different, more conventional winforms approach.
Any suggestions greatly welcomed.
Last edited by BigWinston; January 30th, 2013 at 08:25 AM.