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January 22nd, 2013, 04:36 AM
#1
Problems on the surface of Hexahedral mesh generation using octree based approach
Hello Every one,
I have written code for an algorithm , which generates hexa hedral mesh using octree based approach. But, the inner mesh is fine. But, on the surface there are some flipovers. I have attached an image of my output with the problem I have talked about in red circles. Could an one be able to tell me how to over come that? Thanking you.
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January 24th, 2013, 06:28 AM
#2
Re: Problems on the surface of Hexahedral mesh generation using octree based approach
Originally Posted by vermaharish
Hello Every one,
I have written code for an algorithm , which generates hexa hedral mesh using octree based approach. But, the inner mesh is fine. But, on the surface there are some flipovers. I have attached an image of my output with the problem I have talked about in red circles. Could an one be able to tell me how to over come that? Thanking you.
You "overcome" problems by doing something I'm sure you've heard of, and any programmer would do for these problems:
Debug your code.
What else are we to tell you?
Regards,
Paul McKenzie
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