-
February 7th, 2013, 12:31 AM
#1
Hunting for memory leak problems
D3DX: MEMORY LEAKS DETECTED: 159 allocations unfreed (3312 bytes)
D3DX: Set HKLM\Software\Microsoft\Direct3D\D3DXBreakOnAllocId=0x2fd0 to debug
Hello,
When I raise the level of the debugging, the debugger stops at some mysterious place. The stack is vague.
I don't know how to attach MFC/SDK and DirectX symbols to the IDE/debugger. Any good readings for me?
Thanks
Jack
-
February 7th, 2013, 04:12 AM
#2
Re: Hunting for memory leak problems
I never worked with D3DX, so can only guess and refer to the Google search...
Have a look at http://www.gamedev.net/topic/313718-...-directx-leak/
Victor Nijegorodov
Posting Permissions
- You may not post new threads
- You may not post replies
- You may not post attachments
- You may not edit your posts
-
Forum Rules
|
Click Here to Expand Forum to Full Width
|