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  1. #1
    Join Date
    Dec 2010

    Hunting for memory leak problems

    D3DX: MEMORY LEAKS DETECTED: 159 allocations unfreed (3312 bytes)
    D3DX: Set HKLM\Software\Microsoft\Direct3D\D3DXBreakOnAllocId=0x2fd0 to debug

    When I raise the level of the debugging, the debugger stops at some mysterious place. The stack is vague.
    I don't know how to attach MFC/SDK and DirectX symbols to the IDE/debugger. Any good readings for me?

  2. #2
    VictorN's Avatar
    VictorN is offline Super Moderator Power Poster
    Join Date
    Jan 2003
    Hanover Germany

    Re: Hunting for memory leak problems

    I never worked with D3DX, so can only guess and refer to the Google search...
    Have a look at http://www.gamedev.net/topic/313718-...-directx-leak/
    Victor Nijegorodov

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