Code:
#pragma once

#include "..\SkinnedMesh\skinnedMesh.h"

class Objects
{
public:
	Objects(SkinnedMesh *_mesh) { mesh = _mesh; }
	~Objects(void) { }

	void setPos(const D3DXVECTOR3& _pos) { pos = _pos; }
	void setRot(const D3DXVECTOR3& _rot) { rot = _rot; }
	void setScale(const D3DXVECTOR3& _scale) { scale = _scale; }

 

protected:
	SkinnedMesh *mesh;
	D3DXVECTOR3 pos;
	D3DXVECTOR3 rot;
	D3DXVECTOR3 scale;
	D3DXQUATERNION rotQuat;
};


class CCB : public Objects
{
	 CCB(const CCB& ccb) : mesh(ccb.mesh)

};
Here CCB(const CCB& ccb):mesh(ccb.mesh) says mesh is not a static member of CCB.
Thanks
Jack