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April 23rd, 2013, 02:34 AM
#1
Help about Creation an Converter
Hello Guys,
As see Im New Here in this Forum so im not so sure if this is the right section for ask this so if i have wronged section plz no catch me IM NEW xD
Now Im here as the tittle say i wanna create an converter but this converter is a little more different of other converter because i wanna make an converter full complete that convert .lgo <-> .obj and so too .obj <-> .lgo this are models used in game to show particular stuff's as for Weapon,Appareal,etc... I need someone that know about this if there is someone that help me im really GRATEFUL...
For more information reply this thread
Thanks in Advance
Note: Sorry if i have posted this in the wronged section
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April 23rd, 2013, 12:38 PM
#2
Re: Help about Creation an Converter
Originally Posted by Mr·InFiNiTy
Note: Sorry if i have posted this in the wronged section
It lokks like your question has nothing to do with a Visual C++ Programming.
If it has something to do with VC++ then, please, describe how VC++ could help.
BTW, I have no idea what .lgo is and what is it for...
Victor Nijegorodov
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April 24th, 2013, 10:11 AM
#3
Re: Help about Creation an Converter
I wanna make an converter for file formats .LGO<->.OBJ its 3d modelling but i really have no idea how to. the models of a game are in .lgo format and to be able to freely edit them in autodesk we need to conv them to obj. there was some work on this,ill post the progress here if someone could have a look and tell me whats left or if its out of my limit D:
Data on:.
lgo (Geometry Object)
.lab (Animation Bone)
.lmo (Model Object)
.lxo (Model Pack/Scene)
.lxoRead Routines: http://pastebin.com/00eiYEdB
Structures + Enums: http://pastebin.com/fGSDq5Vu
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April 24th, 2013, 10:35 AM
#4
Re: Help about Creation an Converter
To produce a file-format converter, first you need to have accurate and detailed documentation for both the source and destination file formats. Then you produce an algorithm to convert source format to destination format. Then, and only then, do you start to code the algorithm in a computer language.
Have you got the file format documentation? Have you produced a correct conversion algorithm? If the answer is no, you are no where near ready to start coding.
All advice is offered in good faith only. All my code is tested (unless stated explicitly otherwise) with the latest version of Microsoft Visual Studio (using the supported features of the latest standard) and is offered as examples only - not as production quality. I cannot offer advice regarding any other c/c++ compiler/IDE or incompatibilities with VS. You are ultimately responsible for the effects of your programs and the integrity of the machines they run on. Anything I post, code snippets, advice, etc is licensed as Public Domain https://creativecommons.org/publicdomain/zero/1.0/ and can be used without reference or acknowledgement. Also note that I only provide advice and guidance via the forums - and not via private messages!
C++23 Compiler: Microsoft VS2022 (17.6.5)
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April 26th, 2013, 03:49 AM
#5
Re: Help about Creation an Converter
i have the program that convert .LGO to .OBJ but in .exe but i already know that is almost impossible ready this file .exe i tried disassemble it but is really hard understand the language... i need only that this file once time that the type of the file is in .OBJ i need to return back because this type of file is readed of the Client Server so later we can see in the game this models...
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