April 20th, 2013, 06:13 PM
How do I implement movement in a WPF Adventure game?
I'm working on making a short WPF adventure game. The only major hurdle I have right now is how to animate objects on the screen correctly. I've experimented with DoubleAnimation and ThicknessAnimation both enable movement of the character, but the speed is a bit erratic. The objects I'm trying to move around are labels in a grid, I'm checking the mouse's position in terms of the canvas I have the grid in.
Does anyone have any suggestions for coding the movement, while still allowing mouse clicks to pick up items when needed? It would be nice if I could continue using the Visual Studio GUI Editor. By the way, I'm fine with scrapping labels in a grid for a more ideal object to manipulate.
Here's my movement code:
The event handling movement:
ThicknessAnimation ta = new ThicknessAnimation();
private void Hansel_MouseLeftButtonDown(object sender, MouseButtonEventArgs e)
ta.FillBehavior = FillBehavior.HoldEnd;
ta.From = Hansel.Margin;
double newX = Mouse.GetPosition(PlayArea).X;
double newY = Mouse.GetPosition(PlayArea).Y;
if (newX < Convert.ToDouble(Hansel.Margin.Left))
//newX = -1 * newX;
ta.To = new Thickness(0, newY, newX, 0);
else if (newY < Convert.ToDouble(Hansel.Margin.Top))
newY = -1 * newY;
ta.To = new Thickness(newX, newY, 0, 0);
ta.Duration = new Duration(TimeSpan.FromSeconds(2));
April 22nd, 2013, 01:13 AM
Re: How do I implement movement in a WPF Adventure game?
Sorry, if I missed the edit post option.
Here are some images with annotations for what I am trying to do.
Any help with getting this to work or why my current code doesn't function as intended would be greatly appreciated.
Tags for this Thread
Click Here to Expand Forum to Full Width
This a Codeguru.com survey!