CodeGuru Home VC++ / MFC / C++ .NET / C# Visual Basic VB Forums Developer.com
Results 1 to 3 of 3

Hybrid View

  1. #1
    Join Date
    Dec 2010
    Posts
    907

    Indirectly inherited class push_back's to std::vector

    Here is the pseudocode:
    Code:
    class Object
    {
    };
    
    class Goods : public Object
    {
    };
    
    class Pallet : public Goods
    {
        Pallet(const Pallet& _p) { this->mesh = _p.mesh; }
    };
    
    
    class myDX9Widget {
    std::vector<Object*> m_vRenderObjects;
    };
    
    SkinnedMesh *palletMesh = new SkinnedMesh();
    Pallet *pallet = new Pallet(palletMesh);
    
    m_vRenderObjects.push_back(pallet);      // Error here
    And BTW, if I need to use the copy constructor
    Code:
     
    class Lorry : public Object
    {
         myDX9Widget *mOwner;
         Pallet *GeneratePallet() 
         {
            Pallet *pallet = new Pallet();   // should have used a copy constructor here, 
    //but i don't have a reference of Pallet,
    // anywhere I should store it if you were programming a warehouse simulator....
            return pallet;
         }
    }
    This is triggered when a TruckArrive Event happens...

    Code:
    class TruckArrive
    {
        void OnUpdate(float dt)
        {
           if (m_blorryHasParked)
           {
              Lorry *lorry = dynamic_cast<Lorry*>(Actor);
              Pallet *pallet = lorry->GeneratePallet();
              lorry->mOwner->m_vRenderObjects.push_back(pallet);
           }
        }
    
    }
    Any comments are welcome!
    Jack
    Last edited by lucky6969b; June 18th, 2013 at 06:33 AM.

  2. #2
    Join Date
    Aug 2000
    Location
    West Virginia
    Posts
    7,721

    Re: Indirectly inherited class push_back's to std::vector

    1. Is it possible to create a small program that demonstrates the error ?
    For example, the following compiles:

    Code:
    #include <vector>
    
    class Object {};
    
    class Goods : public Object {};
    
    class Pallet : public Goods {};
    
    class myDX9Widget 
    {
       std::vector<Object*> m_vRenderObjects;
    
       void foo()
       {
          Pallet *pallet = new Pallet();
    
          m_vRenderObjects.push_back(pallet);  
       }
    };
    Last edited by Philip Nicoletti; June 18th, 2013 at 06:48 AM.

  3. #3
    2kaud's Avatar
    2kaud is offline Super Moderator Power Poster
    Join Date
    Dec 2012
    Location
    England
    Posts
    7,824

    Re: Indirectly inherited class push_back's to std::vector

    Code:
    SkinnedMesh *palletMesh = new SkinnedMesh();
    Pallet *pallet = new Pallet(palletMesh);
    
    m_vRenderObjects.push_back(pallet);      // Error here
    To what function do these statements belong? - as posted they don't belong to any function which could be why you are getting an error.

    Here is the pseudocode:
    It would be much better if you posted the actual code rather than pseudocode so that we don't have to guess what your code is actually trying to do!
    All advice is offered in good faith only. All my code is tested (unless stated explicitly otherwise) with the latest version of Microsoft Visual Studio (using the supported features of the latest standard) and is offered as examples only - not as production quality. I cannot offer advice regarding any other c/c++ compiler/IDE or incompatibilities with VS. You are ultimately responsible for the effects of your programs and the integrity of the machines they run on. Anything I post, code snippets, advice, etc is licensed as Public Domain https://creativecommons.org/publicdomain/zero/1.0/ and can be used without reference or acknowledgement. Also note that I only provide advice and guidance via the forums - and not via private messages!

    C++23 Compiler: Microsoft VS2022 (17.6.5)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  





Click Here to Expand Forum to Full Width

Featured