June 25th, 2013, 03:39 PM
Opengl loading 3d animated model
Hello i have problems about loading a bone animated model.
Can u show me the way?
Firstly i tried fbx sdk. But it works on just visual studio. And i dont like visual studio. I want to work with mingw, i like codeblocks, devc++
Then i looked a md5 loader. A component of the loader works on just vs again... Then i found cal3d and assimp. I didnt looked them yet. And i found collada format at internet. It looks like simple. Im thinking to write my own loader. I wrote obj loader before.
Can u help me about this? What should i do? What is the easiest way?
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