Opengl loading 3d animated model
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Thread: Opengl loading 3d animated model

  1. #1
    Join Date
    Jun 2013
    Posts
    3

    Opengl loading 3d animated model

    Hello i have problems about loading a bone animated model.
    Can u show me the way?
    Firstly i tried fbx sdk. But it works on just visual studio. And i dont like visual studio. I want to work with mingw, i like codeblocks, devc++
    Then i looked a md5 loader. A component of the loader works on just vs again... Then i found cal3d and assimp. I didnt looked them yet. And i found collada format at internet. It looks like simple. Im thinking to write my own loader. I wrote obj loader before.

    Can u help me about this? What should i do? What is the easiest way?

  2. #2
    Join Date
    Nov 2004
    Posts
    13

    Re: Opengl loading 3d animated model

    can you link me to the article on the collada format ?
    ive heard fbx is what professional developers are using

  3. #3
    Join Date
    Feb 2008
    Posts
    5

    Re: Opengl loading 3d animated model

    I would use a SDK. Any SDK. A SDK should handle all of the details of file loading, so you don't have to know anything about the file format itself. But, whatever method you use, you still have to intergrate it with OpenGL.

    OpenGL integration is something you have to write yourself, so in that respect, all methods are the same.

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