I am trying to use SDL to make a movie easter egg. The movie code is

Code:
#include <iostream>
#include <string>
#include "SDL.h"

using namespace std;
int i;

int main(int argc, char* args[]) {
     cout << "Welcome to the movie easter egg.";
     i = 1;
     if (i == 1) {
     SDL_Surface* frame1 = NULL;
    SDL_Surface* screen = NULL;
    if((SDL_Init(SDL_INIT_EVERYTHING)==-1)) { 
    cout << "Error initiating movie."; }
    screen = SDL_SetVideoMode( 640, 480, 64, SDL_HWSURFACE );
    frame1 = SDL_LoadBMP( "C:\\Users\\User\\Desktop\\Frames\\Frame1.bmp" );
     SDL_BlitSurface( frame1, NULL, screen, NULL );
    SDL_Flip( screen );
    SDL_Delay(2000);
    SDL_FreeSurface( frame1 );
    SDL_Quit();
    return 0;
}
}
I am running Dev-C++ on windows 7 and I followed Lazy-foo's tutorial. I get a linker error in the form of

[linker error] undefined reference to 'SDL_Init'

and I get linker errors to everything sdl in the code also. I also get a linker error to winmain@16. This isn't a project but a source file. I am not going to create a project unless it is absolutely necessary. Please help.