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August 30th, 2013, 02:59 PM
#1
Issue with DirectDraw switching from 16 to 32 Bpp
Hello,
It's my first post here and i thanks every people for reading or taking time to my post !
I'm processing to a source's refactoring of one old application before Recoding from scratch and testing a lot of things. I will use Diretct3D but for now it's Directdraw.
Is it possible to Convert surface from 16 BPP to 32 BPP before display on front screen. If yes, does it cost a lot of CPU/RAM ?
Or
Should i convert in every sprite's functions and change pitch, colors, pixels and other parameters ?
English isn't my first language so I hope that you will understand !
Thanks !
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